You can interactively divide components on your mesh by drawing new edges with the
Multi-Cut Tool. This allows you to change the topology of your mesh very quickly.
To cut faces with the Multi-Cut Tool
- Select the mesh you want to cut.
- Open the
Multi-Cut Tool.
- (Optional) Turn on object, world, or topological symmetry to make cuts on both sides of your mesh. See
Activate or deactivate symmetry.
- (Optional)
Set a live surface for the cut edges to adhere to.
- Click either an existing edge or vertex to act as a start point. A cut must start on a vertex or edge. If you start a cut on a face, the closest vertex is also selected, creating two cut points.
Tip: Shift-click an edge to start drawing from its midpoint.
Note: You can use grid (hold X) or point (hold V) snapping when placing cut points.
- Click additional edges, vertices, or faces to add points to the cut line.
When you insert points that are several faces apart, any necessary intermediate points are automatically created. You can also make multiple cuts along the same edge.
-
You can also interactively edit a cut line while the
Multi-Cut Tool is active by:
- When finished, do one of the following to cut the faces:
- Press Enter
- Right-click
- Switch to another tool
- Click
again to exit the tool