polyChipOff

A polyChipOff node is created when you extract faces from a mesh (Edit Mesh > Extract).

Transform Attributes

Translate

This value moves the extruded or duplicated faces along the X, Y, or Z-axis.

Rotate

This value sets the angle by which you want to rotate the extruded or duplicated faces around the X, Y, or Z-axis of the pivot.

Scale

Enter a value to scale the extrusion or duplicated faces along the X, Y, or Z-axis of the pivot.

Pivot

This value defines the point around which the Translate, Rotate and Scale operations are centered.

Poly Chip Off History

Offset

This value specifies a universal offset for local values.

Local Translate

This value moves the extrusion or duplicated face locally along the X, Y, or Z-axis. Positive or negative values indicate how far the extruded or duplicated faces are moved locally.

Local Rotate

This value sets the angle at which you want to rotate the extruded or duplicated faces locally around the X, Y, or Z-axis of the center of the selection.

Local Scale

This value scales the extrusion or duplicated faces locally along the X, Y, or Z-axis of the center of the selection.

Local Direction

Enter a value to set the location of the X, Y, or Z-point in the local axis. Notice how the manipulator handles change accordingly when you change the Y direction value to 4.0.

Random

Enter a value to duplicate faces in random directions, with a value of 0 to 1. Lower values are closer to the specified direction. Higher values are more randomized.

In the following example, faces were extruded with random values of 0, 0.5, and 1.

Duplicate

Turn this attribute on to duplicate the faces instead of extracting them.

Keep faces together

When this attribute is on, Maya extracts each face separately. When this option is off, Maya extracts the faces as a whole.

World space

Turn on the World Space Coords to use the world coordinate system when you change values randomly.

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