Use the Auto Seams command to let Maya automatically identify and select the best edges on the selected mesh(es) or UV Shell(s) to act as a seam.
Determines whether to just select the appropriate edges or perform a Cut UVs operation on them. Defaults to Cut.
Determines whether to use the default algorithm, or to place seams along all hard edges. For more information on hardening edges, see Harden or soften polygon shading with vertex normals.
Determines the likeliness that existing UV shells will be split into new shells when cutting. Setting this to 0 prevents the creation of new shells entirely.
Attempts to fill holes in the UV shell, which can help reduce distortion. Defaults to on.