UV Editor Cut/Sew menu

This menu contains various operations pertaining to creating and sewing UV seams. Many of the commands listed here can also found on the UV Toolkit. See UV Editor overview.

Auto Seams

Allows Maya to automatically select or cut edges on the selected object/UV shells to form appropriate seams. See Auto Seams options.

Create UV Shell

Converts the currently selected components (vertices, UVs, edges, or faces) to a line of edges around the perimeter of your selection, and then makes a cut along the perimeter, creating a new UV shell. See Create UV shells.

Create Shell (Grid)
Create a normalized square UV shell by cutting along the current selection's edge perimeter, then evenly distributing UVs to the 0-1 UV grid space.
Cut
Separates the selected edges. For more information, see Separate and attach UVs.
Sew
Welds the selected edges. For more information, see Separate and attach UVs.
Split

Separates UVs from each other along the edges connected to the selected UV points, creating borders.

Merge

Merges together separate UV shells. See Merge UVs options.

Move and Sew

Attaches UVs along the selected borders, and moves them together in the editor view. See Move and Sew UV Edges options.

Stitch Together
Sews two selected edges together by moving one shell towards the other in the specified direction.

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