To create polygons with Quad Draw
- Ensure that the
Quad Draw tool is turned on. See
Retopologize a mesh with Quad Draw.
- In your scene, move the cursor over dots while holding Shift.
The
Quad Draw tool enters face preview mode, highlighting the possible faces in green.
It is helpful to preview faces because one set of dots can have many face combinations.
- Shift-click a face preview.
A new surface called polySurface1 is created.
Tip: Select
to superimpose a wireframe on the reference mesh.
- Continue to add faces by dropping additional dots and extending existing edges. See
Extend edges with Quad Draw.
- Fill triangular shaped holes in your new mesh. See
Fill holes with Quad Draw.
- Use the
Quad Draw hotkeys to refine your new mesh. See
Refine polygons with Quad Draw.