Confrom wraps the vertices of one object (the wrapper) onto the surface of another object (the target).
Note: In Maya 2015 and earlier versions,
Conform was called
Shrinkwrap and was located in the
Modeling Toolkit menus.
To conform vertices to a surface
- In Maya, open a scene with at least two polygon meshes.
-
Make the target object a live surface. See
Set a live surface.
- Select the wrapper mesh in your scene.
- In the main menu, select
Mesh > Conform
.
The wrapper mesh automatically snaps to the surface of the target mesh.
Tip:
By default, each vertex of the wrapper mesh snaps to the closest point on the target mesh along its normal. You can change this behavior by adjusting the
Conform Options (
Mesh > Conform >
).
The placement of the wrapper mesh determines the section of the target mesh that is wrapped. In the following example, the sphere is placed at world origin. The plane wraps to different parts of the sphere depending upon its original location:
- (Optional) Activate the
Quad Draw tool and relax vertices on your wrapper mesh. See
Relax vertices with Quad Draw.