Action |
Windows and Linux |
Mac OS X |
Results |
---|---|---|---|
Adjust brush size |
B + drag or middle mouse button (MMB)-drag left/right |
B + drag or MMB-drag left/right |
The tool cursor resizes larger and smaller as you drag. |
Adjust brush size from 0 |
B + MMB-drag left/right or Ctrl + MMB-drag left/right |
B + MMB-drag left/right or Ctrl + MMB-drag left/right |
The tool cursor resizes larger and smaller as you drag. |
Adjust brush strength |
M + drag or MMB-drag up/down |
M + drag or MMB-drag up/down |
The brush strength indicator lengthens or shortens as you drag. |
Adjust brush strength from 0 |
M + MMB-drag up/down or Ctrl + MMB-drag up/down |
M + MMB-drag up/down or Ctrl + MMB-drag up/down |
The brush strength indicator lengthens or shortens as you drag. |
Invert |
Ctrl |
Ctrl |
If the current tool has an inverse function, the inverse function is applied as you sculpt. The tool's brush ring turns white when Invert is active. |
Averaged Normal |
Ctrl |
Ctrl |
Pulls vertices within the brush along their averaged normal. The tool's brush ring turns white when Averaged Normal is active.
Note: Averaged Normal is specific to the
Grab sculpting tool
|
Invert Frozen |
Ctrl + Shift + I |
Ctrl + Shift + I |
Reverse the frozen and unfrozen parts of the active mesh. |
Unfreeze All |
Shift + U |
Shift + U |
Removes all of the freezing on the active mesh when you are using any of the sculpting tools. |
Activate the Smooth tool temporarily |
Shift |
Shift |
Temporarily smooths vertices, no matter which tool is active. (Releasing the Shift key reverts to the selected tool function.) The tool's brush ring turns light blue when Smooth is active. |
Relax |
Ctrl + Shift |
Ctrl + Shift |
Smooth the surface of a mesh without affecting its shape. The tool's brush ring turns light yellow when Relax is active. |
Add a sculpting tool to the active shelf |
Ctrl + Shift |
Ctrl + Shift |
Ctrl + Shift-drag menu items from the Mesh Tools > Sculpting Tools menu to the shelf. |
Frame the area of the mesh under the cursor |
F |
F |
When the cursor is over the active sculpting mesh, the camera zooms in to the region under the cursor. |
Tumble around the part of the mesh being sculpted |
Turn on Tumble pivot and Automatically set tumble pivot, (View > Camera Tools > Tumble Tool > ),then Alt-drag |
Turn on Tumble pivot and Automatically set tumble pivot, (View > Camera Tools > Tumble Tool > ),then Alt-drag |
Tumbles the camera around the beginning point of the most recent stroke. If there is no stroke to consider, the camera tumbles about the center of view. |
Open the Sculpting Tools Marking Menu |
Ctrl + right-click or Shift right-click when a sculpting tool is active |
Ctrl + right-click or Shift right-click when a sculpting tool is active |
Opens the Sculpting Tools Marking Menu. (Another sculpting tool must already be selected.) |
Switch to Sculpt Tool |
Ctrl + 1 |
Ctrl + 1 |
Activates the Sculpt Tool. (Another sculpting tool must already be selected.) |
Switch to Smooth Tool |
Ctrl + 2 |
Ctrl + 2 |
Activates the Smooth Tool. (Another sculpting tool must already be selected.) |
Switch to Relax Tool |
Ctrl + 3 |
Ctrl + 3 |
Activates the Relax Tool. (Another sculpting tool must already be selected.) |
Switch to Grab Tool |
Ctrl + 4 |
Ctrl + 4 |
Activates the Grab Tool. (Another sculpting tool must already be selected.) |
Switch to Pinch Tool |
Ctrl + 5 |
Ctrl + 5 |
Activates the Pinch Tool. (Another sculpting tool must already be selected.) |
Switch to Flatten Tool |
Ctrl + 6 |
Ctrl + 6 |
Activates the Flatten Tool. (Another sculpting tool must already be selected.) |
Switch to Foamy Tool |
Ctrl + 7 |
Ctrl + 7 |
Activates the Foamy Tool. (Another sculpting tool must already be selected.) |
Switch to Spray Tool |
Ctrl + 8 |
Ctrl + 8 |
Activates the Spray Tool. (Another sculpting tool must already be selected.) |
Switch to Repeat Tool |
Ctrl + 9 |
Ctrl + 9 |
Activates the Repeat Tool. (Another sculpting tool must already be selected.) |
Switch to Freeze Tool |
Ctrl + 0 |
Ctrl + 0 |
Activates the Freeze Tool. (Another sculpting tool must already be selected.) |