Due to the procedural nature of certain MASH nodes, it is generally recommended that you cache any network that uses them to get fast, predictable results at render time. This is most important for simulation type nodes, including:
-
Flight
-
Spring
-
Trails
- Any
Velocity based effects (by default in the
Color and
Time nodes, though you can also access this attribute via custom
Python script as well)
- Any time
Add mode is used by a
Falloff node
The process for caching a MASH network differs depending on its current
Geometry Type.
To cache a MASH network when using the
Instancer
- Open the
Waiter node's
Attribute Editor.
- In the
Caching section, open the
Cache Creator.
- Set the appropriate options, then click
Create Caches.
To cache a MASH network when using the
Repro mesh
- Select the repro mesh and select
to export the mesh to an Alembic cache.
- Re-import the Alembic cache into your scene ().
- Delete or disable the rest of the MASH network.
Note: As an alternative to steps 3 and 4, you can render the cache directly using a 3rd party rendering tool such as Vray Proxies.