By default, your scene has only one renderable camera (the original perspective camera) that can render all objects in your scene.
If you add another camera to your scene and want to make it renderable (or you would like to make one of the existing cameras renderable), you must set the camera to renderable. You can have multiple renderable cameras. Set your list of renderable cameras in the
Render Settings window (Windows > Rendering Editors > Render Settings).
To make a camera renderable
- Open the
Render Settings window by selecting
Windows > Rendering Editors > Render Settings.
- Click on the
Common Tab and locate the Renderable Cameras section.
- To set another renderable camera, select
Add Renderable Camera from the
Renderable Camera drop-down list. A new
Renderable Camera drop-down list appears. Select from this drop-down list the additional camera that you would like to make renderable. Repeat until all of the cameras that you wish to make renderable are displayed.
- To make a camera unrenderable, click the
beside the camera name. This will remove it from the list of renderable cameras but not delete the camera from the scene.
See
Renderable Cameras for more information regarding the Renderable Cameras option.
Note:
- Advanced users can turn off the
Renderable attribute in the
Output Settings section of the
Attribute Editor for the cameras you do not want to render from.
- For Maya software rendering, you can also select a camera (or several cameras) to render from when you render from a shell or command line. Use
Render and the
?cam option. See
About command line rendering for information.