For Maya software renderer only. 
	 
 To make shadows render faster
-  
		  
Do any of the following: 
		  
 
		  
- For Maya software renderer, use depth map shadows instead of raytraced shadows. 
			 
 
- For surfaces that do not need to cast shadows, turn off 
				Casts Shadows. 
			 
 
 
		 
 To make depth map shadows render faster
- Do any of the following: 
		  
- Set the 
				Resolution to the lowest value that produces acceptable results. (For shadow casting spot lights, first reduce the 
				Cone Angle to the lowest value that produces acceptable results.) 
			 
 
- Turn on 
				Use Auto Focus (or set the 
				Focus to the lowest value that produces acceptable results. See 
				Focus, 
				Width Focus) and set the 
				Resolution to the lowest value that produces acceptable results. 
			 
 
- For Maya software rendering, set the light’s 
				Filter Size to the lowest value that produces acceptable results. A 
				Filter Size value of 2 or more is usually sufficient. 
			 
 
- Set 
				Fog Shadow Samples to the lowest value that produces acceptable results. 
			 
 
- For Maya software rendering, set 
				Disk Based Dmaps to 
				Reuse Existing Dmap(s). 
			 
 
- If a point light does not have to produce shadows in the light’s positive or negative X, Y, or Z directions, turn off the appropriate attributes in the 
				Depth Map Shadow Attributes section: 
				Use X+ Map, 
				Use X- Map, 
				Use Y+ Map, 
				Use Y- Map, 
				Use Z+ Map, or Use Z- Map. 
			 
 
- If the scene contains NURBS surfaces, in the 
				Memory and Performance Options section of the 
				Render Settings: Maya Software tab, make sure 
				Reuse Tessellations 
				is on (the default setting). 
			 
 
 
		 
 To make raytraced shadows render faster 
- Do any of the following: 
		  
- If the 
				Light Radius (or the 
				Light Angle for directional lights) is greater than 0, set 
				Shadow Rays to the lowest value that produces acceptable results. See 
				Shadow Radius, 
				Light Radius, 
				Light Angle for details. 
			 
 
- Set 
				Ray Depth Limit to the lowest value that produces acceptable results.