C++ API Reference
AbcImport/AlembicNode.h
//-*****************************************************************************
//
// Copyright (c) 2009-2011,
// Sony Pictures Imageworks, Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
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//-*****************************************************************************
#ifndef ABCIMPORT_ALEMBIC_NODE_H_
#define ABCIMPORT_ALEMBIC_NODE_H_
#include "NodeIteratorVisitorHelper.h"
#include <maya/MDataHandle.h>
#include <maya/MDGContext.h>
#include <maya/MPlug.h>
#include <maya/MPlugArray.h>
#include <maya/MPxNode.h>
#include <maya/MStatus.h>
#include <maya/MString.h>
#include <set>
#include <vector>
#include <string>
class AlembicNode : public MPxNode
{
public:
AlembicNode() : mFileInitialized(0), mDebugOn(false)
{
mCurTime = DBL_MAX;
// 0 mOutPropArrayAttr
// 1 mOutTransOpArrayAttr
// 2 mOutSubDArrayAttr
// 3 mOutPolyArrayAttr
// 4 mOutCameraArrayAttr
// 5 mOutNurbsSurfaceArrayAttr
// 6 mOutNurbsCurveGrpArrayAttr
// 7 mOutParticlePosArrayAttr, mOutParticleIdArrayAttr
// 8 mOutLocatorPosScaleArrayAttr
mOutRead = std::vector<bool>(9, false);
}
~AlembicNode() override {}
// avoid calling createSceneVisitor twice by getting the
// list of hdf reader pointers
void setReaderPtrList(const WriterData & iData)
{
mData = iData;
}
static const MTypeId mMayaNodeId;
// input attributes
static MObject mTimeAttr;
static MObject mAbcFileNameAttr;
static MObject mAbcLayerFileNamesAttr;
static MObject mSpeedAttr;
static MObject mOffsetAttr;
static MObject mCycleTypeAttr;
static MObject mIncludeFilterAttr;
static MObject mExcludeFilterAttr;
// output attributes
static MObject mOutPropArrayAttr;
static MObject mOutSubDArrayAttr;
static MObject mOutPolyArrayAttr;
static MObject mOutCameraArrayAttr;
static MObject mOutNurbsCurveGrpArrayAttr;
static MObject mOutNurbsSurfaceArrayAttr;
static MObject mOutTransOpArrayAttr;
static MObject mOutLocatorPosScaleArrayAttr;
// output informational attrs
static MObject mStartFrameAttr;
static MObject mEndFrameAttr;
// override virtual methods from MPxNode
MStatus compute(const MPlug & plug, MDataBlock & dataBlock) override;
// return a pointer to a new instance of the class
// (derived from MPxNode) that implements the new node type
static void* creator() { return (new AlembicNode()); }
// override virtual methods from MPxNode
MStatus setDependentsDirty(const MPlug& plug, MPlugArray& plugArray) override;
bool isPassiveOutput(const MPlug & plug) const override;
SchedulingType schedulingType()const override;
// initialize all the attributes to default values
static MStatus initialize() ;
// override virtual methods from MPxNode, returns the list of
// files to archive.
bool unresolvedName,
bool markCouldBeImageSequence) const override;
void getExternalContent(MExternalContentInfoTable& table) const override;
void setDebugMode(bool iDebugOn){ mDebugOn = iDebugOn; }
void setIncludeFilterString(const MString & iIncludeFilterString)
{
mIncludeFilterString = iIncludeFilterString;
}
void setExcludeFilterString(const MString & iExcludeFilterString)
{
mExcludeFilterString = iExcludeFilterString;
}
private:
// compute the adjusted time from inputTime, speed and time offset.
double computeAdjustedTime(const double inputTime,
const double speed,
const double timeOffset);
// retime based on the playstyle: hold(use current time), loop and bound
enum
{
PLAYTYPE_HOLD = 0,
PLAYTYPE_LOOP,
PLAYTYPE_REVERSE,
PLAYTYPE_BOUNCE
};
double computeRetime(const double inputTime,
const double firstTime,
const double lastTime,
const short playStyle);
double getFPS();
// flag indicating if the input file should be opened again
bool mFileInitialized;
// flag indicating either this is the first time a mesh plug is computed or
// there's a topology change from last frame to this one
bool mSubDInitialized;
bool mPolyInitialized;
double mSequenceStartTime;
double mSequenceEndTime;
double mCurTime;
bool mDebugOn;
// bool for each output plug, (the 2 transform plugs are lumped together,
// when updating) this is to prevent rereading the same
// frame when above or below the frame range
std::vector<bool> mOutRead;
bool mConnect;
bool mCreateIfNotFound;
bool mRemoveIfNoUpdate;
MString mConnectRootNodes;
MString mIncludeFilterString;
MString mExcludeFilterString;
WriterData mData;
};
#endif // ABCIMPORT_ALEMBIC_NODE_H_