C++ API Reference
AbcImport/util.cpp
//-*****************************************************************************
//
// Copyright (c) 2009-2012,
// Sony Pictures Imageworks, Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
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//
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// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
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// Industrial Light & Magic nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
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//-*****************************************************************************
#include "util.h"
#include <maya/MAnimControl.h>
#include <maya/MDGModifier.h>
#include <maya/MPlugArray.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnTransform.h>
#include <maya/MFnSet.h>
#include <maya/MItDag.h>
#include <maya/MSelectionList.h>
#include <maya/MStringArray.h>
#include <maya/MObjectArray.h>
#include <maya/MTime.h>
#include <maya/MItDependencyGraph.h>
#include <algorithm>
MObject createShadingGroup(const MString& iName)
{
MStatus status;
MFnSet fnSet;
MSelectionList selList;
MObject shadingGroup = fnSet.create(selList,
&status);
if (status != MS::kSuccess)
{
MString theError("Could not create shading engine: ");
theError += iName;
return shadingGroup;
}
fnSet.setName(iName);
return shadingGroup;
}
MObjectArray getOutConnectedSG( const MDagPath &shapeDPath )
{
MStatus status;
// Array of connected Shaging Engines
MObjectArray connSG;
// Iterator through the dependency graph to find if there are
// shading engines connected
MObject obj(shapeDPath.node()); // non const MObject
if( status == MS::kFailure )
return connSG;
// we want to prune the iteration if the node is not a shading engine
itDG.enablePruningOnFilter();
// iterate through the output connected shading engines
for( ; itDG.isDone()!= true; itDG.next() )
connSG.append( itDG.currentItem() );
return connSG;
}
MStatus replaceDagObject(MObject & oldObject, MObject & newObject,
const MString & name)
{
MStatus status;
MFnDagNode mFnOld(oldObject, &status);
if (status == MS::kSuccess)
{
unsigned int numChild = mFnOld.childCount();
std::vector<MObject> children;
children.reserve(numChild);
for (unsigned int i = 0; i < numChild; i++)
{
MObject child = mFnOld.child(i, &status);
if (status == MS::kSuccess)
{
children.push_back(child);
}
else
{
MString theError("Failed to get child ");
theError += i;
theError += " of ";
theError += mFnOld.name();
theError += ", status = ";
theError += status.errorString();
}
}
MFnDagNode mFnNew(newObject, &status);
if (status == MS::kSuccess)
{
for (unsigned int i = 0; i < numChild; i++)
{
status = mFnNew.addChild(children[i]);
if (status != MS::kSuccess)
{
MString theError("Failed to add child ");
theError += i;
theError += " of ";
theError += mFnOld.name();
theError += " to ";
theError += name;
theError += ", status = ";
theError += status.errorString();
}
}
}
}
return status;
}
void disconnectProps(MFnDependencyNode & iNode,
std::vector<Prop> & iSampledPropList,
std::size_t iFirstProp)
{
// get prop names and make sure they are disconnected before
// trying to connect to them
std::size_t numProps = iSampledPropList.size();
for (std::size_t i = iFirstProp; i < numProps; ++i)
{
std::string propName;
if (iSampledPropList[i].mArray.valid())
{
propName = iSampledPropList[i].mArray.getName();
}
else
{
propName = iSampledPropList[i].mScalar.getName();
}
// disconnect connections to animated props
MPlug dstPlug;
if (propName == Alembic::AbcGeom::kVisibilityPropertyName)
{
dstPlug = iNode.findPlug("visibility", true);
}
else
{
dstPlug = iNode.findPlug(propName.c_str(), true);
}
// make sure the long name matches
if (propName == Alembic::AbcGeom::kVisibilityPropertyName ||
dstPlug.partialName(false, false, false, false, false, true) == propName.c_str())
{
disconnectAllPlugsTo(dstPlug);
}
}
}
MStatus disconnectAllPlugsTo(MPlug & dstPlug)
{
MStatus status = MS::kSuccess;
MPlugArray array;
dstPlug.connectedTo(array, true, false, &status);
unsigned int arrayLength = array.length();
for (unsigned int i = 0; i < arrayLength; i++)
{
MPlug srcPlug = array[i];
if (status == MS::kSuccess)
{
MDGModifier modifier;
status = modifier.disconnect(srcPlug, dstPlug);
status = modifier.doIt();
if (status != MS::kSuccess)
{
MString theError("Disconnect ");
theError += srcPlug.name();
theError += MString(" -> ");
theError += dstPlug.name();
theError += MString(" failed, status = ");
theError += status.errorString();
return status;
}
}
}
return MS::kSuccess;
}
MStatus getDagPathListByName(const MString & objectNames,
std::vector<MDagPath> & dagPathList)
{
MStatus status;
MStringArray theArray;
status = objectNames.split(' ', theArray);
if (status == MS::kSuccess)
{
unsigned int len = theArray.length();
for (unsigned int i = 0; i < len; i++)
{
MDagPath dagPath;
status = getDagPathByName(theArray[i], dagPath);
if (status == MS::kSuccess)
dagPathList.push_back(dagPath);
else
{
MString theError(theArray[i]);
theError += MString(" doesn't exist");
}
}
}
return status;
}
MStatus getObjectByName(const MString & name, MObject & object)
{
MStatus status = sList.add(name);
if (status == MS::kSuccess)
{
status = sList.getDependNode(0, object);
}
return status;
}
MStatus getDagPathByName(const MString & name, MDagPath & dagPath)
{
MStatus status = sList.add(name);
if (status == MS::kSuccess)
{
status = sList.getDagPath(0, dagPath);
}
return status;
}
std::string stripPathAndNamespace(const std::string & iPath)
{
std::string childName;
std::size_t lastPath = iPath.rfind('|');
if (lastPath != std::string::npos)
{
childName = iPath.substr(lastPath + 1);
}
else
{
childName = iPath;
}
std::size_t lastNamespace = childName.rfind(':');
if (lastNamespace != std::string::npos)
{
childName = childName.substr(lastNamespace+1);
}
return childName;
}
bool getDagPathByChildName(MDagPath & ioDagPath, const std::string & iChildName)
{
unsigned int numChildren = ioDagPath.childCount();
std::string strippedName = stripPathAndNamespace(iChildName);
MObject closeMatch;
for (unsigned int i = 0; i < numChildren; ++i)
{
MObject child = ioDagPath.child(i);
MFnDagNode dagChild(child);
std::string name = dagChild.partialPathName().asChar();
if (name == iChildName)
{
ioDagPath.push(child);
return true;
}
if (closeMatch.isNull())
{
if (strippedName == stripPathAndNamespace(name))
{
closeMatch = child;
}
}
}
if (!closeMatch.isNull())
{
ioDagPath.push(closeMatch);
return true;
}
return false;
}
MStatus getPlugByName(const MString & objName, const MString & attrName,
MPlug & plug)
{
MStatus status = getObjectByName(objName, object);
if (status == MS::kSuccess)
{
MFnDependencyNode mFn(object, &status);
if (status == MS::kSuccess)
plug = mFn.findPlug(attrName, true, &status);
}
return status;
}
MStatus setPlayback(double min, double max)
{
MStatus status = MS::kSuccess;
MTime minTime, maxTime, curTime;
minTime.setValue(min);
maxTime.setValue(max);
status = anim.setMinTime(minTime);
status = anim.setAnimationStartTime(minTime);
if (max > 0)
{
status = anim.setMaxTime(maxTime);
status = anim.setAnimationEndTime(maxTime);
}
return status;
}
MStatus setInitialShadingGroup(const MString & dagNodeName)
{
MObject initShader;
MDagPath dagPath;
if (getObjectByName("initialShadingGroup", initShader) == MS::kSuccess &&
getDagPathByName(dagNodeName, dagPath) == MS::kSuccess)
{
MFnSet set(initShader);
set.addMember(dagPath);
}
else
{
MString theError("Error getting adding ");
theError += dagNodeName;
theError += MString(" to initalShadingGroup.");
return MS::kFailure;
}
return MS::kSuccess;
}
MStatus deleteDagNode(MDagPath & dagPath)
{
MObject obj = dagPath.node();
return MGlobal::deleteNode(obj);
}
MStatus deleteCurrentSelection()
{
MStatus status;
MDGModifier modifier;
status = modifier.commandToExecute("\ndelete;\n");
status = modifier.doIt();
return status;
}
bool stripFileName(const MString & filePath, MString & fileName)
{
std::string str(filePath.asChar());
size_t found;
found = str.find_last_of("/\\");
str = str.substr(found+1);
// str is now in the form of xxx.abc
found = str.find_first_of(".");
str = str.substr(0, found);
fileName = MString(str.c_str());
return true;
}
double getWeightAndIndex(double iFrame,
Alembic::AbcCoreAbstract::TimeSamplingPtr iTime, size_t numSamps,
Alembic::AbcCoreAbstract::index_t & oIndex,
Alembic::AbcCoreAbstract::index_t & oCeilIndex)
{
if (numSamps == 0)
numSamps = 1;
std::pair<Alembic::AbcCoreAbstract::index_t, double> floorIndex =
iTime->getFloorIndex(iFrame, numSamps);
oIndex = floorIndex.first;
oCeilIndex = oIndex;
if (fabs(iFrame - floorIndex.second) < 0.0001)
return 0.0;
std::pair<Alembic::AbcCoreAbstract::index_t, double> ceilIndex =
iTime->getCeilIndex(iFrame, numSamps);
if (oIndex == ceilIndex.first)
return 0.0;
oCeilIndex = ceilIndex.first;
double alpha = (iFrame - floorIndex.second) /
(ceilIndex.second - floorIndex.second);
// we so closely match the ceiling so we'll just use it
if (fabs(1.0 - alpha) < 0.0001)
{
oIndex = oCeilIndex;
return 0.0;
}
return alpha;
}
bool isColorSet(const Alembic::AbcCoreAbstract::PropertyHeader & iHeader,
bool iUnmarkedFaceVaryingColors)
{
bool isColor = Alembic::AbcGeom::IC3fGeomParam::matches(iHeader) ||
Alembic::AbcGeom::IC4fGeomParam::matches(iHeader);
Alembic::AbcGeom::GeometryScope scope =
Alembic::AbcGeom::GetGeometryScope(iHeader.getMetaData());
bool isScoped = (scope == Alembic::AbcGeom::kFacevaryingScope ||
scope == Alembic::AbcGeom::kVaryingScope ||
scope == Alembic::AbcGeom::kVertexScope);
return (isColor && isScoped &&
(iUnmarkedFaceVaryingColors ||
iHeader.getMetaData().get("mayaColorSet") != ""));
}