Class to allow access to the selection state information.
More...
#include <MSelectionContext.h>
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bool | singleSelection (MStatus *ReturnStatus=nullptr) const |
| Determines if we want to select a single shape or component. More...
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bool | selectClosest (MStatus *ReturnStatus=nullptr) const |
| Determines if we want to select the closest shape or component. More...
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bool | selectable (const MSelectionMask &mask, MStatus *ReturnStatus=nullptr) const |
| Given the selection mask, determines if the shape is selectable. More...
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bool | selectableComponent (bool displayed, const MSelectionMask &mask, MStatus *ReturnStatus=nullptr) const |
| Given the selection mask, determines if the component is selectable. More...
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MStatus | selectRect (unsigned int &x, unsigned int &y, unsigned int &width, unsigned int &height) const |
| Get the current selection rectangle dimensions. More...
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MStatus | cursorPoint (int &x, int &y) const |
| Get the cursor point relative to the lower left corner of the viewport. More...
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bool | isRay (MStatus *ReturnStatus=nullptr) const |
| Get whether or not there is a selection ray. More...
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MMatrix | getAlignmentMatrix (MStatus *ReturnStatus=nullptr) const |
| Returns the alignment matrix. More...
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MStatus | getLocalRay (MPoint &pnt, MVector &vec) const |
| Get the selection ray. More...
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bool | selectForHilite (const MSelectionMask &mask, MStatus *ReturnStatus=nullptr) const |
| Given the selection mask, determines if this shape can be selected for the hilite list. More...
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bool | selectOnHilitedOnly (MStatus *ReturnStatus=nullptr) const |
| Determines if components can only be selected if the shape is hilited. More...
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bool | pointSnapping (MStatus *ReturnStatus=nullptr) const |
| Determines if selection is launched to find snap points. More...
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bool | snapToActive (MStatus *ReturnStatus=nullptr) const |
| Determines if active objects should be snapped to. More...
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Class to allow access to the selection state information.
MSelectionInfo encapsulates the selection state information.
It is read-only and cannot be instantiated by plug-ins. During the hit test phase or the selection interpretation phase of Viewport 2.0 selection, an MSelectionInfo instance is passed to the following functions for plug-ins to query the current selection state information:
The MSelectionInfo instance is only valid inside these functions, thus plug-ins should not save its pointer.
- Examples:
- apiMeshShape/apiMeshSubSceneOverride.cpp, gpuCache/gpuCacheDrawOverride.cpp, gpuCache/gpuCacheDrawOverride.h, and rawfootPrintNode/rawfootPrintNode.cpp.
bool singleSelection |
( |
MStatus * |
ReturnStatus = nullptr | ) |
const |
Determines if we want to select a single shape or component.
- Parameters
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[out] | ReturnStatus | Status code. |
- Returns
- true a single shape/component should be selected
- false allow multiple shapes/components to be selected
- Status Codes:
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bool selectClosest |
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MStatus * |
ReturnStatus = nullptr | ) |
const |
Determines if we want to select the closest shape or component.
- Parameters
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[out] | ReturnStatus | Status code. |
- Returns
- true the closest shape/component should be selected
- false any shape/component within the selection rectangle may be selected, not necessarily the closest
- Status Codes:
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Given the selection mask, determines if the shape is selectable.
- Parameters
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[in] | mask | selection mask |
[out] | ReturnStatus | Status code. |
- Returns
- true the shape is selectable
- false the shape not is selectable
- Status Codes:
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bool selectableComponent |
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bool |
displayed, |
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const MSelectionMask & |
mask, |
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MStatus * |
ReturnStatus = nullptr |
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| const |
Given the selection mask, determines if the component is selectable.
- Parameters
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[in] | displayed | is the component displayed |
[in] | mask | selection mask |
[out] | ReturnStatus | Status code. |
- Returns
- true the component is selectable
- false the component not is selectable
- Status Codes:
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- Examples:
- apiMeshShape/apiMeshSubSceneOverride.cpp.
MStatus selectRect |
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unsigned int & |
x, |
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unsigned int & |
y, |
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unsigned int & |
width, |
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unsigned int & |
height |
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Get the current selection rectangle dimensions.
- Parameters
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[out] | x | Lower left corner of the selection rectangle (x coordinate). |
[out] | y | Lower left corner of the selection rectangle (y coordinate). |
[out] | width | Width of the selection rectangle. |
[out] | height | Height of the selection rectangle. |
- Returns
- Status code
- Status Codes:
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- Examples:
- gpuCache/gpuCacheDrawOverride.cpp, and rawfootPrintNode/rawfootPrintNode.cpp.
MStatus cursorPoint |
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int & |
x, |
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int & |
y |
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) |
| const |
Get the cursor point relative to the lower left corner of the viewport.
- Parameters
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[out] | x | The x coordinate. |
[out] | y | The y coordinate. |
- Returns
- Status code.
- Status Codes:
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bool isRay |
( |
MStatus * |
ReturnStatus = nullptr | ) |
const |
Get whether or not there is a selection ray.
This method is used to find ray object intersection.
- Parameters
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[out] | ReturnStatus | Status code. |
- Returns
- true there is a selection ray
- false there is no selection ray
- Status Codes:
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Returns the alignment matrix.
This method is used to find ray object intersection. If isRay() returns false, this will return the identity matrix.
This method maps the world space selection vector into the object space of the object. It then computes the matrix to transform the object so that the local space selection vector is aligned with the positive Z-axis.
- Parameters
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[out] | ReturnStatus | Status code. |
- Returns
- The alignment matrix
- Status Codes:
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Get the selection ray.
This method is used to find ray object intersection. If isRay() returns false, the starting point will be (0, 0, 0, 1) and the direction vector (0, 0, 0).
- Parameters
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[out] | pnt | ray starting point |
[out] | vec | ray direction |
- Returns
- Status code
- Status Codes:
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Given the selection mask, determines if this shape can be selected for the hilite list.
- Parameters
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[in] | mask | the mask to test |
[out] | ReturnStatus | Status code. |
- Returns
- true can select for hilite
- false can't select for hilite
- Status Codes:
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bool selectOnHilitedOnly |
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MStatus * |
ReturnStatus = nullptr | ) |
const |
Determines if components can only be selected if the shape is hilited.
- Parameters
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[out] | ReturnStatus | Status code. |
- Returns
- true can only select components if the shape is hilited
- false components can be selected from both hilited and non-hilited shapes
- Status Codes:
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bool pointSnapping |
( |
MStatus * |
ReturnStatus = nullptr | ) |
const |
Determines if selection is launched to find snap points.
- Parameters
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[out] | ReturnStatus | Status code. |
- Status Codes:
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- Returns
- true if selection is launched to find snap points.
bool snapToActive |
( |
MStatus * |
ReturnStatus = nullptr | ) |
const |
Determines if active objects should be snapped to.
- Parameters
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[out] | ReturnStatus | Status code. |
- Status Codes:
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- Returns
- true if active objects should be snapped to.
const char * className |
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static |
Returns the name of this class.
- Returns
- Name of this class.
The documentation for this class was generated from the following files:
- MSelectionContext.h
- MSelectionContext.cpp