C++ API Reference
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Inverse kinematics (IK) system class. More...
#include <MIkSystem.h>
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static MObject | findSolver (MString name, MStatus *ReturnStatus=NULL) |
Returns the ik solver with the given name. More... | |
static MStatus | getSolvers (MStringArray &names) |
Get a list of the names for the solvers that are available in the system. More... | |
static bool | isGlobalSnap (MStatus *ReturnStatus=NULL) |
Determines whether global snapping is on. More... | |
static MStatus | setGlobalSnap (bool isSnap) |
Turns global snapping on or off. More... | |
static bool | isGlobalSolve (MStatus *ReturnStatus=NULL) |
Determines whether global solving is on. More... | |
static MStatus | setGlobalSolve (bool isSnap) |
Turns global solving on or off. More... | |
static const char * | className () |
Returns the name of this class. More... | |
Inverse kinematics (IK) system class.
This class provides an interface to the inverse kinematics (IK) system. The ik system is used to set/query the global snapping flag for handles, set/query the global solve flag for solvers, and to find the ik solvers available in maya.
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Returns the ik solver with the given name.
If the solver cannot be found then a a null MObject and an error is returned.
[in] | name | the name of the solver to find |
[out] | ReturnStatus | Status Code (see below) |
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Get a list of the names for the solvers that are available in the system.
[out] | names | storage for the solver names |
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Determines whether global snapping is on.
Turning on global snapping will turn on snapping for all ik handles.
[out] | ReturnStatus | Status Code (see below) |
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Turns global snapping on or off.
Turning on global snapping will turn on snapping for all ik handles.
[in] | isSnap | true turns global snapping on, false turns it off |
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Determines whether global solving is on.
[out] | ReturnStatus | Status Code (see below) |
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Turns global solving on or off.
[in] | isSolve | true turns global solving on, false turns it off |
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Returns the name of this class.