C++ API Reference
|
Historically this class was used to created offscreen buffers on Linux. More...
#include <MPxGlBuffer.h>
Public Member Functions | |
MPxGlBuffer () | |
Construct an MPxGlBuffer for use with the currently active view. More... | |
MPxGlBuffer (M3dView &view) | |
Construct an MPxGlBuffer for use with a specified view. More... | |
MStatus | openFbo (short width, short height, M3dView &) |
Create a frame buffer object where the renderer result will be stored. More... | |
MStatus | closeFbo (M3dView &) |
Destroy a frame buffer object that was created by createFbo. More... | |
MStatus | bindFbo () |
If a frame buffer object was created using the method openFbo, then this method can be used to bind that Fbo. More... | |
MStatus | unbindFbo () |
If a frame buffer object was created using the method openFbo, then this method can be used to unbind that Fbo. More... | |
virtual void | beginBufferNotify () |
This method is called when the GL buffer is being setup by the viewport renderer. More... | |
virtual void | endBufferNotify () |
This method is called when the GL buffer is being shutdown by the viewport renderer. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Historically this class was used to created offscreen buffers on Linux.
This class is now using FBO. Invoke openFbo() method to create a Frame Buffer Object. The contents of the frame buffer object (FBO) can be read back by using the bindFbo() method and OpenGl calls to read pixels. After rendering and reading pixels, the frame buffer object can be destroyed by calling closeFbo().
This method is obsolete. [from before Maya 2016]
OPENMAYA_MAJOR_NAMESPACE_OPEN MPxGlBuffer | ( | ) |
Construct an MPxGlBuffer for use with the currently active view.
The buffer must match the view with respect to color index or RGB mode, depth, accumulation, and alpha buffers.
MPxGlBuffer | ( | M3dView & | view | ) |
Construct an MPxGlBuffer for use with a specified view.
The buffer must match the view with respect to color index or RGB mode, depth, accumulation, and alpha buffers.
[in] | view | The 3d view to assiciate with the buffer. |
Create a frame buffer object where the renderer result will be stored.
The format of this buffer will be RGBA. Note only one of these offscreen buffers should exist.
[in] | width | width of the buffer to create |
[in] | height | height of the buffer to create |
[in] | view | M3dView handle to create an offscreen buffer. |
Destroy a frame buffer object that was created by createFbo.
[in] | view | M3dView handle to create an offscreen buffer. |
MStatus bindFbo | ( | ) |
If a frame buffer object was created using the method openFbo, then this method can be used to bind that Fbo.
When the buffer is bound, all OpenGL draw calls will render into the created buffer.
MStatus unbindFbo | ( | ) |
If a frame buffer object was created using the method openFbo, then this method can be used to unbind that Fbo.
|
virtual |
This method is called when the GL buffer is being setup by the viewport renderer.
Overriding this call will allow you to access the full GL state after it has been setup but before any drawing has occurred.
If you change any state information from within this call; you must make sure you return it back to this state at the call to endBufferNotify()
|
virtual |
This method is called when the GL buffer is being shutdown by the viewport renderer.
Overriding this call will allow you to access the full GL state after drawing has completed but just before the GL buffer is shut down.
|
static |
Returns the name of this class.