Material information proxy.
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#include <MPxMaterialInformation.h>
Material information proxy.
The MPxMaterialInformation class is a way for users to override the viewport representation of shaders. The viewport uses a simple phong model for display in the viewport. With this class users can provide their own values for the phong shading parameters.
Material types. These affect how the material is shaded.
Enumerator |
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kSimpleMaterial |
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kTexture |
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kOverrideDraw |
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Constructor.
- Parameters
-
[in] | materialNode | material info node |
bool useMaterialAsTexture |
( |
| ) |
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Tells Maya whether to this material should be displayed as a texture, ie whether it should be baked.
- Returns
- true if the material should be baked texture
bool materialInfoIsDirty |
( |
const MPlug & |
plug | ) |
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pure virtual |
Called by Maya to when a plug on the shader has been changed.
This method tells Maya if the material information is dirty. If it is dirty Maya triggers a refresh of the viewport.
- Parameters
-
[in] | plug | the plug that was changed |
- Returns
- true if the material information is dirty, false otherwise
bool connectAsTexture |
( |
const MPlug & |
plug | ) |
|
|
pure virtual |
Called by Maya to when an incoming connection is made to plug on the shader.
This method tells Maya if connection should be treated as a to a texture. If the connection is treated as a texture the Maya will bake the properties of the source plug for display in the viewport. Currently only one channel/plug on the shader can be treated as a texture.
- Parameters
-
[in] | plug | the plug that was connected |
- Returns
- true if connection should be treated as a texture, false otherwise
bool textureDisconnected |
( |
const MPlug & |
plug | ) |
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|
pure virtual |
Called whenever an incoming connection to the shader is broken.
- Parameters
-
[in] | plug | the plug that was disconnected. |
- Returns
- true if connection should be treated as a texture, false otherwise
Compute the material properties/information for the shader.
These properties are the parameters for a simple phong shading model used for display in the viewport
- Parameters
-
[in] | data | the material properties/information |
- Returns
- true if valid material properties/information were created, false otherwise
The documentation for this class was generated from the following files:
- MPxMaterialInformation.h
- MPxMaterialInformation.cpp