C++ API Reference
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Render pass implementation. More...
#include <MPxRenderPassImpl.h>
Public Types | |
enum | PassTypeBit { kUInt8 = 0x1, kUInt16 = 0x2, kUInt32 = 0x4, kUInt64 = 0x8, kInt8 = 0x10, kInt16 = 0x20, kInt32 = 0x40, kInt64 = 0x80, kFloat16 = 0x100, kFloat32 = 0x200, kFloat64 = 0x400, kBit = 0x800, kOther = 0x1000 } |
Data types that implementation may support. More... | |
enum | PassSemantic { kInvalidSemantic = 0, kColorSemantic, kVectorSemantic, kDirectionVectorSemantic, kDepthSemantic, kLabelSemantic, kMaskSemantic, kOtherSemantic } |
Description of the nature of the data stored in the frame buffer. More... | |
typedef unsigned int | PassTypeMask |
Use to create a mask of PassTypeBit types. | |
Public Member Functions | |
MPxRenderPassImpl () | |
Default constructor. | |
virtual | ~MPxRenderPassImpl () |
Destructor. | |
virtual bool | isCompatible (const MString &renderer) const =0 |
Called by Maya check whether this pass implementation is compatible with the given renderer. More... | |
virtual PassTypeMask | typesSupported () const =0 |
Called by Maya to determine which types are supported by this pass. More... | |
virtual PassTypeBit | getDefaultType () const =0 |
Called by Maya to determine the default type for this pass. More... | |
virtual unsigned int | getNumChannels () const =0 |
Called by Maya to get the number of channels supported by this pass. More... | |
virtual PassSemantic | frameBufferSemantic () const =0 |
Called by Maya to get the frame buffer semantic. More... | |
virtual bool | perLightPassContributionSupported () const =0 |
Called by Maya to determine if this pass implementation supports per-light contributions defined by pass contribution maps. More... | |
Render pass implementation.
The MPxRenderPassImpl class is an abstract base class which provides a common interface for pass implementations. Extend this class to create custom pass implementations.
enum PassTypeBit |
Data types that implementation may support.
enum PassSemantic |
Description of the nature of the data stored in the frame buffer.
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pure virtual |
Called by Maya check whether this pass implementation is compatible with the given renderer.
[in] | renderer | The renderer to test compatibility against |
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pure virtual |
Called by Maya to determine which types are supported by this pass.
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pure virtual |
Called by Maya to determine the default type for this pass.
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pure virtual |
Called by Maya to get the number of channels supported by this pass.
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pure virtual |
Called by Maya to get the frame buffer semantic.
The semantic is an enum that provides a hint on the nature of the data stored in the frame buffer. This hint may affect how the renderer interpolates and filters sample values.
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pure virtual |
Called by Maya to determine if this pass implementation supports per-light contributions defined by pass contribution maps.