C++ API Reference
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Uniform parameter. More...
#include <MUniformParameter.h>
Public Member Functions | |
MUniformParameter () | |
Create an uninitialised (i.e. More... | |
MUniformParameter (const MString &name, DataType type, DataSemantic semantic, unsigned int numRows=1, unsigned int numColumns=1, void *userData=NULL) | |
Create a new uniform parameter. More... | |
MUniformParameter (const MUniformParameter &src) | |
Copy Constructor. | |
~MUniformParameter () | |
Class destructor. | |
const MUniformParameter & | operator= (const MUniformParameter &other) |
Assignment operator. More... | |
MString | name () const |
Get the name of this parameter. More... | |
MUniformParameter::DataType | type () const |
Get the type of this parameter. More... | |
MUniformParameter::DataSemantic | semantic () const |
Get the semantic of this parameter. More... | |
unsigned int | numRows () const |
Get the number of rows in this parameter. More... | |
unsigned int | numColumns () const |
Get the number of columns in this parameter. More... | |
unsigned int | numElements () const |
Get the number of elements in this parameter (including rows and columns) More... | |
void * | userData () const |
Get the user data for this parameter. More... | |
void | setRangeMin (double rangeMin) const |
Sets the hard range lower bound for a numeric uniform parameter. More... | |
void | setRangeMax (double rangeMax) const |
Sets the hard range upper bound for a numeric uniform parameter. More... | |
void | setSoftRangeMin (double softRangeMin) const |
Sets the soft range lower bound for a numeric uniform parameter. More... | |
void | setSoftRangeMax (double softRangeMax) const |
Sets the soft range upper bound for a numeric uniform parameter. More... | |
void | setUIHidden (bool hiddenState) const |
Sets the hidden state of this parameter. More... | |
bool | UIHidden () const |
Gets the hidden state of this parameter. More... | |
void | setEnumFieldNames (const MString &fieldNames) |
Sets the field names of an enum attribute. More... | |
void | setKeyable (bool keyable) const |
Sets the keyable state of this parameter. More... | |
bool | keyable () const |
Gets the keyable state of this parameter. More... | |
bool | isATexture () const |
Test if this parameter stores a texture. More... | |
bool | hasChanged (const MGeometryList &iterator) const |
Has the value of this parameter changed since the last time it was accessed? This allows your shader to minimise state changes by only updating modified parameters. More... | |
bool | hasChanged (const MHWRender::MDrawContext &context) const |
Has the value of this parameter changed since the last time it was accessed? This allows your shader to minimise state changes by only updating modified parameters. More... | |
const float * | getAsFloatArray (const MGeometryList &iterator) const |
Get the value of this uniform parameter as one or more floating point values. More... | |
const float * | getAsFloatArray (const MHWRender::MDrawContext &context) const |
Get the value of this uniform parameter as one or more floating point values. More... | |
void | setAsFloatArray (const float *value, unsigned int maxElements) const |
Set the value of this uniform parameter as one or more floating point values. More... | |
float | getAsFloat (const MGeometryList &iterator) const |
Get the value of this uniform parameter as a float. More... | |
float | getAsFloat (const MHWRender::MDrawContext &context) const |
Get the value of this uniform parameter as a float. More... | |
void | setAsFloat (float value) const |
Set the value of this uniform parameter as a float. More... | |
MString | getAsString (const MGeometryList &iterator) const |
Get the value of this uniform parameter as a string. More... | |
MString | getAsString (const MHWRender::MDrawContext &context) const |
Get the value of this uniform parameter as a string. More... | |
void | setAsString (const MString &value) const |
Set the value of this uniform parameter as a string. More... | |
bool | getAsBool (const MGeometryList &iterator) const |
Get the value of this uniform parameter as a boolean value. More... | |
bool | getAsBool (const MHWRender::MDrawContext &context) const |
Get the value of this uniform parameter as a boolean value. More... | |
void | setAsBool (bool value) const |
Set the value of this uniform parameter as a boolean value. More... | |
int | getAsInt (const MGeometryList &iterator) const |
Get the value of this uniform parameter as an integer. More... | |
int | getAsInt (const MHWRender::MDrawContext &context) const |
Get the value of this uniform parameter as an integer. More... | |
void | setAsInt (int value) const |
Set the value of this uniform parameter as an integer value. More... | |
void | setUINiceName (const MString &name) |
Sets the UI Nice Name for the attribute. More... | |
MPlug | getPlug () const |
Get the plug managed by this parameter. | |
MPlug | getSource () const |
Get the source plug connected to this parameter. More... | |
void | setDirty () |
Mark the data for this parameter as dirty. More... | |
Uniform parameter.
The MUniformParameter class provides a high-level interface to hardware shader uniform parameters. By defining your shader's uniform parameters through this class, you allow Maya to handle the attributes, editing, serialisation, and caching for you in a standard way that ensure you'll be able to leverage future performance and functionlity improvements.
At setup time (either initial load or when the effect/technique is changed), your shader simply creates the list of parameters it requires, specifying the name, type, semantic of the parameters. At render time, you can then use the parameters to directly access the appropriate buffers for that surface data.
If you include a custom Attribute Editor template for your shader node, you can include these surface parameters by calling the AEhwUniformTemplateParameters script function. The following sample code provides a basic template you can modify - however your AE template can use as much or as little of this as you like:
enum DataType |
enum DataSemantic |
Parameter semantics (i.e. what the parameter represents).
OPENMAYA_MAJOR_NAMESPACE_OPEN MUniformParameter | ( | ) |
Create an uninitialised (i.e.
NULL) uniform parameter.
MUniformParameter | ( | const MString & | name, |
DataType | type, | ||
DataSemantic | semantic, | ||
unsigned int | numRows = 1 , |
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unsigned int | numColumns = 1 , |
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void * | userData = NULL |
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) |
Create a new uniform parameter.
[in] | name | the name of the new parameter. For independently configurable inputs, this must be unique across all parameters on the shader. If multiple parameters share the same name, only a single input will be presented to the user, and the value used to populate the set of commonly named parameters. |
[in] | type | the type of the new parameter. This can either be an atomic type (e.g. float), or a structure containing other parameters. Vectors of atomic types (e.g. float4) are defined by setting the atomic type to kFloat, and specifying the maxElements value (e.g. 4). |
[in] | semantic | specifies the expected usage of the paramter (e.g. we expect this to be a colour, or a tangent, etc). This gives Maya a hint as to how the input should be presented to the user, and possibly even which input data is valid for this parameter. This value is ignored for structures. |
[in] | numRows | specifies the number of row of the specified type to include (e.g. a vector would have 3 floats) |
[in] | numColumns | specifies the number of columns of the specified type to include (e.g. a matrix would have 4 rows and 4 columns of floats) |
[in] | userData | opaque data your plugin can use to store the relationship between this parameter and your shader (e.g. a parameter handle) |
const MUniformParameter & operator= | ( | const MUniformParameter & | src | ) |
Assignment operator.
[in] | src | Right operand. |
MString name | ( | ) | const |
Get the name of this parameter.
MUniformParameter::DataType type | ( | ) | const |
Get the type of this parameter.
MUniformParameter::DataSemantic semantic | ( | ) | const |
Get the semantic of this parameter.
unsigned int numRows | ( | ) | const |
Get the number of rows in this parameter.
unsigned int numColumns | ( | ) | const |
Get the number of columns in this parameter.
unsigned int numElements | ( | ) | const |
Get the number of elements in this parameter (including rows and columns)
void * userData | ( | ) | const |
Get the user data for this parameter.
User data can be used to store plugin specific information that you want to associate with this parameter. Typically this will be used to store a handle to the effect parameter.
void setRangeMin | ( | double | rangeMin | ) | const |
Sets the hard range lower bound for a numeric uniform parameter.
[in] | rangeMin | The lower bound of the range. |
void setRangeMax | ( | double | rangeMax | ) | const |
Sets the hard range upper bound for a numeric uniform parameter.
[in] | rangeMax | The upper bound of the range. |
void setSoftRangeMin | ( | double | softRangeMin | ) | const |
Sets the soft range lower bound for a numeric uniform parameter.
[in] | softRangeMin | The lower bound of the slider. |
void setSoftRangeMax | ( | double | softRangeMax | ) | const |
Sets the soft range upper bound for a numeric uniform parameter.
[in] | softRangeMax | The upper bound of the slider. |
void setUIHidden | ( | bool | hiddenState | ) | const |
Sets the hidden state of this parameter.
[in] | hiddenState | True will hide the corresponding attribute in the attribute editor. |
bool UIHidden | ( | ) | const |
Gets the hidden state of this parameter.
void setEnumFieldNames | ( | const MString & | fieldNames | ) |
Sets the field names of an enum attribute.
The format of the string is the same as returned by the MEL command `attributeQuery -listEnum`.
[in] | fieldNames | A string of colon ":" delimited field names which can specify an index value separated by an equal sign "=". The indexing starts at zero and the index value of an item when it is not explicitely specified is the index of the previous item (if any) incremented by one. Example: "Shaded:Wireframe=8:Bounding Box" defines 3 values with index 0, 8, and 9. |
void setKeyable | ( | bool | keyable | ) | const |
Sets the keyable state of this parameter.
[in] | keyable | True if the attribute should be keyable |
bool keyable | ( | ) | const |
Gets the keyable state of this parameter.
bool isATexture | ( | ) | const |
Test if this parameter stores a texture.
bool hasChanged | ( | const MGeometryList & | iterator | ) | const |
Has the value of this parameter changed since the last time it was accessed? This allows your shader to minimise state changes by only updating modified parameters.
[in] | iterator | the current shape being rendered. |
bool hasChanged | ( | const MHWRender::MDrawContext & | context | ) | const |
Has the value of this parameter changed since the last time it was accessed? This allows your shader to minimise state changes by only updating modified parameters.
[in] | context | Draw context being used for render. |
const float * getAsFloatArray | ( | const MGeometryList & | iterator | ) | const |
Get the value of this uniform parameter as one or more floating point values.
Because some parameters can be shape-dependent, the method requires access to the current geometry item being rendered.
[in] | iterator | the current shape being rendered. |
const float * getAsFloatArray | ( | const MHWRender::MDrawContext & | context | ) | const |
Get the value of this uniform parameter as one or more floating point values.
Because some parameters can be shape-dependent, the method requires access to the current context being rendered.
[in] | context | Draw context being used for render. |
void setAsFloatArray | ( | const float * | value, |
unsigned int | maxElements | ||
) | const |
Set the value of this uniform parameter as one or more floating point values.
Note that it is not possible to set shape-specific parameters.
[in] | value | a pointer an array of floats holding the new floating point value(s) for this parameter. |
[in] | maxElements | the maximum number of elements in the value array. |
float getAsFloat | ( | const MGeometryList & | iterator | ) | const |
Get the value of this uniform parameter as a float.
Because some parameters can be shape-dependent, the method requires access to the current geometry item being rendered.
[in] | iterator | the current shape being rendered. |
float getAsFloat | ( | const MHWRender::MDrawContext & | context | ) | const |
Get the value of this uniform parameter as a float.
Because some parameters can be shape-dependent, the method requires access to the current context being rendered.
[in] | context | Draw context being used for render. |
void setAsFloat | ( | float | value | ) | const |
Set the value of this uniform parameter as a float.
Note that it is not possible to set shape-dependent parameters.
[in] | value | the new float value for this parameter. |
MString getAsString | ( | const MGeometryList & | iterator | ) | const |
Get the value of this uniform parameter as a string.
Because some parameters can be shape-dependent, the method requires access to the current geometry item being rendered.
[in] | iterator | the current shape being rendered. |
MString getAsString | ( | const MHWRender::MDrawContext & | context | ) | const |
Get the value of this uniform parameter as a string.
Because some parameters can be shape-dependent, the method requires access to the current context being rendered.
[in] | context | Draw context being used for render. |
void setAsString | ( | const MString & | value | ) | const |
Set the value of this uniform parameter as a string.
Note that it is not possible to set shape-dependent parameters.
[in] | value | the new string value for this parameter. |
bool getAsBool | ( | const MGeometryList & | iterator | ) | const |
Get the value of this uniform parameter as a boolean value.
Because some parameters can be shape-dependent, the method requires access to the current geometry item being rendered.
[in] | iterator | the current shape being rendered. |
bool getAsBool | ( | const MHWRender::MDrawContext & | context | ) | const |
Get the value of this uniform parameter as a boolean value.
Because some parameters can be shape-dependent, the method requires access to the current context being rendered.
[in] | context | Draw context being used for render. |
void setAsBool | ( | bool | value | ) | const |
Set the value of this uniform parameter as a boolean value.
Note that it is not possible to set shape-dependent parameters.
[in] | value | the new value for this parameter. |
int getAsInt | ( | const MGeometryList & | iterator | ) | const |
Get the value of this uniform parameter as an integer.
Because some parameters can be shape-dependent, the method requires access to the current geometry item being rendered.
[in] | iterator | the current shape being rendered. |
int getAsInt | ( | const MHWRender::MDrawContext & | context | ) | const |
Get the value of this uniform parameter as an integer.
Because some parameters can be shape-dependent, the method requires access to the current context being rendered.
[in] | context | Draw context being used for render. |
void setAsInt | ( | int | value | ) | const |
Set the value of this uniform parameter as an integer value.
Note that it is not possible to set shape-dependent parameters.
[in] | value | the new value for this parameter. |
void setUINiceName | ( | const MString & | name | ) |
Sets the UI Nice Name for the attribute.
[in] | name | The name that will be displayed in the Attribute Editor |
MPlug getSource | ( | ) | const |
Get the source plug connected to this parameter.
Other than textures, this will typically be a NULL plug.
void setDirty | ( | ) |
Mark the data for this parameter as dirty.
This will force the parameter to report that it has been changed the next time it is accessed. This allows external events (e.g. device lost, texture management, etc) to force a shader to re-set parameters tied to externally managed resources.