C++ API Reference
lineManipContainer/lineManipContainer.h
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MTypeId.h>
#include <maya/MTypes.h>
#include <maya/MPxManipulatorNode.h>
#include <maya/MPxManipContainer.h>
#include <maya/MFnPlugin.h>
#include <maya/MObjectHandle.h>
#include <maya/MPxCommand.h>
#include <maya/MSyntax.h>
#include <maya/MDagModifier.h>
#include <maya/M3dView.h>
#include "manipulatorMath.h"
//
// Manipulator class
//
class lineManip : public MPxManipulatorNode
{
public:
lineManip();
~lineManip() override;
void postConstructor() override;
// Important virtuals to implement
MStatus doPress( M3dView& view ) override;
MStatus doDrag( M3dView& view ) override;
MStatus doRelease( M3dView& view ) override;
void preDrawUI( const M3dView &view ) override;
void drawUI(
const MHWRender::MFrameContext& frameContext ) const override;
// Standard required methods
static void* creator();
static MStatus initialize();
// Utility method
MStatus updateDragInformation();
// Node id
static MTypeId id;
// Manipulator changes behaviour based on the setting
// of these two booleans
bool affectScale;
bool affectTranslate;
private:
bool fDrawManip;
MPoint fLineStart, fLineEnd;
// GL component name used for drawing and picking
MGLuint lineName;
// Simple plane math class
planeMath plane;
// Modified mouse position
MPoint mousePointGlName;
private:
void getManipLinePos(float* top, float* bottom);
};
//
// Manipulator container which will hold two lineManip nodes
//
class lineManipContainer : public MPxManipContainer
{
public:
lineManipContainer();
~lineManipContainer() override;
// Important virtuals to implement
MStatus createChildren() override;
MStatus connectToDependNode(const MObject & node) override;
// Standard required methods
static void * creator();
static MStatus initialize();
// Node id
static MTypeId id;
};