C++ API Reference
particleAttrNode/particleAttrNodeMain.cpp
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MFnPlugin.h>
#include <maya/MGlobal.h>
#include <maya/MStatus.h>
// Commands
//
// Nodes
//
#include "particleAttrNode.h"
MStatus initializePlugin( MObject obj )
//
// Description:
// this method is called when the plug-in is loaded into Maya. It
// registers all of the services that this plug-in provides with
// Maya.
//
// Arguments:
// obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
MStatus status;
MFnPlugin pluginFn( obj, PLUGIN_COMPANY, "1.0", "Any");
// Add plug-in feature registration here
//
// Maya DG Nodes
//
status = pluginFn.registerNode( "particleAttr",
particleAttrNode::id,
particleAttrNode::creator,
particleAttrNode::initialize,
if( !status )
status.perror("Register particleAttr node failed.");
MGlobal::displayInfo("particleAttrNode loaded.");
return status;
}
MStatus uninitializePlugin( MObject obj )
//
// Description:
// this method is called when the plug-in is unloaded from Maya. It
// deregisters all of the services that it was providing.
//
// Arguments:
// obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
MStatus status;
MFnPlugin pluginFn( obj );
// Add plug-in feature deregistration here
//
status = pluginFn.deregisterNode( particleAttrNode::id );
MGlobal::displayInfo("particleAttrNode unloaded.");
return status;
}