C++ API Reference
sceneAssembly/adskPrepareRenderGlobals.h
#ifndef _adskRenderGlobal_h_
#define _adskRenderGlobal_h_
//
// AdskPrepareRenderGlobals
//
// Assembly render node settings
//
#include <maya/MPxNode.h>
class AdskPrepareRenderGlobals : public MPxNode
{
public:
/*----- static member functions -----*/
static void* creator();
static MStatus initialize();
static MStatus uninitialize();
static const MTypeId id;
static const MString typeName;
/*----- member functions -----*/
AdskPrepareRenderGlobals();
~AdskPrepareRenderGlobals() override;
private:
// Return the name of the default icon for the node.
virtual MString getDefaultIcon() const;
/*----- member functions -----*/
// Prohibited and unimplemented.
AdskPrepareRenderGlobals(const AdskPrepareRenderGlobals& obj);
const AdskPrepareRenderGlobals& operator=(const AdskPrepareRenderGlobals& obj);
/*----- static data members -----*/
static MObject aRepName;
static MObject aRepLabel;
static MObject aRepType;
static MObject aUseRegEx;
};
#endif
//-
//*****************************************************************************
// Copyright 2013 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software in either electronic or hard copy
// form.
//*****************************************************************************
//+