ufe
2.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
cameraHandler.h
Go to the documentation of this file.
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#line 1 "S:/jenkins/workspace/ufe-full-windows/ufe/include/cameraHandler.h"
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#ifndef _cameraHandler
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#define _cameraHandler
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// ===========================================================================
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// Copyright 2020 Autodesk, Inc. All rights reserved.
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//
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// Use of this software is subject to the terms of the Autodesk license
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// agreement provided at the time of installation or download, or which
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// otherwise accompanies this software in either electronic or hard copy form.
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// ===========================================================================
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#include "
camera.h
"
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#include "
sceneItem.h
"
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UFE_NS_DEF
{
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class
Path;
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class
UFE_SDK_DECL
CameraHandler
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{
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public
:
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typedef
std::shared_ptr<CameraHandler>
Ptr
;
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CameraHandler
();
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CameraHandler
(
const
CameraHandler
&) =
default
;
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virtual
~
CameraHandler
();
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virtual
Camera::Ptr
camera(
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const
SceneItem::Ptr
& item)
const
= 0;
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};
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}
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#endif
/* _cameraHandler */
camera.h
Ufe::CameraHandler
Factory base class for Camera interface.
Definition:
cameraHandler.h:26
Ufe::Camera::Ptr
std::shared_ptr< Camera > Ptr
Definition:
camera.h:52
sceneItem.h
UFE_NS_DEF
#define UFE_NS_DEF
Definition:
ufe.h:35
Ufe::SceneItem::Ptr
std::shared_ptr< SceneItem > Ptr
Definition:
sceneItem.h:40
Ufe::CameraHandler::Ptr
std::shared_ptr< CameraHandler > Ptr
Definition:
cameraHandler.h:29
UFE_SDK_DECL
#define UFE_SDK_DECL
Definition:
ufeExport.h:36
include
ufe
cameraHandler.h
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