1 #line 1 "S:/jenkins/workspace/ufe-full-windows/ufe/include/path.h" 67 Path& operator=(
const Path&) =
default;
73 Path& operator=(
Path&& rhs) noexcept;
83 bool operator==(const
Path& rhs) const;
85 bool operator!=(const
Path& rhs) const;
95 Path operator+(const
std::
string& rhs) const;
104 Path popSegment() const;
108 Path popHead() const;
113 Path head(
int nbComponents) const;
127 bool startsWith(const
Path& prefix) const;
148 Rtid runTimeId() const;
151 const
Segments& getSegments() const;
154 Segments::size_type nbSegments() const;
157 std::
string string() const;
160 std::int32_t hash() const;
172 mutable
std::int32_t fHashValue {-1};
std::size_t operator()(const Ufe_v2 ::Path &path) const
A segment of a path within a single run-time.
PathSegment::Components Components
Constant string representation with fixed space and O(1) comparison.
std::vector< PathSegment > Segments
std::int32_t hash() const
Identify an object or 3D path in the scene.
std::vector< PathComponent > Components
Path path(const std::string &pathString)