pymel.core.animation.effector¶
- effector(*args, **kwargs)¶
The effector command is used to set the name or hidden flag for the effector. The standard edit (-e) and query (-q) flags are used for edit and query functions.
Flags:
Long Name / Short Name Argument Types Properties hide / hi bool Specifies whether to hide drawing of effector if attached to a handle. name / n unicode Specifies the name of the effector. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.effector
Example:
import pymel.core as pm # Will cause effector1 not to be displayed if attached to a handle. # This is the default. # pm.effector( 'effector1', e=True, hi=False ) # Will cause effector1 to be displayed if attached to a handle. # pm.effector( 'effector1', e=True, hi=True )