USD data in the Attribute Editor

Selecting a stage or prim in the Outliner or Viewport displays its attributes in the Attribute Editor. You can distinguish USD data in the Attribute Editor as it will read Universal Scene Description beside the Data Model label.

Display Settings in the Attribute Editor

Important: The maximum number of tabs you can have in the AE is 100. If you are an advanced user, OptionVar AEmaxRelatedTabs now has a default value of 100.

Array Attributes

You can toggle the view of USD array attributes on and off in the Attribute Editor. In the Attribute Editor, select Show > Universal Scene Description > Show Array Attributes. Deselect the same checkbox to hide array attributes (hidden by default). Once this setting is toggled on, you can view useful widgets for Array Attributes in the Attribute Editor.

Locked Attributes

You can lock and unlock USD attributes from being edited in the AE. You can right-click an attribute in the Attribute Editor to choose to Lock Attribute or Unlock Attribute as prompted. Locked attributes display with a traditional "grey bar" to the left of the field as displayed below and the attribute cannot be modified.

Important: Metadata of prims cannot be locked and unlocked as they are not attributes. Similarly, purpose or categories as part of Maya data (the proxyshape node) cannot be locked or unlocked, as the Maya proxyshape node works as a typical Maya node.

Attributes for a Stage (proxyShape node)

Stage

Stage Source

Stage Display

Object Display

Attributes for a Prim

Attributes for prims follow a schema-based categorization method. This system of schema inherits groups attributes per schema, allowing for custom attributes to follow their appropriate schema base. This system also allows for these custom schemas to be grouped by order in the schema inheritence system.

Related Concepts: To learn more about this inhertiance system, see the USD schema inheritance diagram from the USD API documentation and USD schema classes in the Pixar USD Glossary.

Xformable (ie. Transform)

Imageable (ie. Display)

Applied Schemas

A schema class is a container of a usd prim that provides a layer of specific, named API atop the underlying scenegraph. For advanced users, USD provides a code generator script called 'usdGenSchema' for creating new schema classes. Schemas are customizable and these customized schemas are viewable from the Attribute Editor. The Attribute Editor also displays applied schemas on prims and groups attributes coming from applied schemas into their own category in the Attribute Editor.

Tip: If you script your own applied schema via your USD plug-in, that applied schema and attributes will appear in this category.

Metadata

Prims and properties in USD can possess metadata, but metadata cannot itself have metadata. Metadata are pre-loaded string values used extensibly. However adding a new, named piece of metadata requires a change to a configuration file to do so, as Maya software needs to know definitively what the datatype of the metadatum should be.