Story Management class. More...

Public Member Functions | |
| FBStory () | |
| Constructor. More... | |
| int | CleanEmptyTracksAndFolders () |
| Remove all empty tracks and folders present in the Story Tool. More... | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. More... | |
| str | ClassName () |
| Get the class name. More... | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate () |
| Open Reality Creation function. More... | |
| FBDelete () | |
| Open Reality deletion function. More... | |
| FBDestroy () | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More... | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More... | |
| HardSelect () | |
| HardSelect. More... | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More... | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More... | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. More... | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. More... | |
Public Attributes | |
| bool | ClipsTextsVisible |
| Read Write Property: If true, clips' texts are visible. More... | |
| bool | LockedShot |
| Read Write Property: If true, shots will be locked (no time discontinuity). More... | |
| bool | MaintainShotAndClipShotLengthsSynced |
| Read Write Property: When working in time discontinuity, if true, shots and their corresponding shot clips will be kept in sync in regards of their lengths. More... | |
| bool | Mute |
| Read Write Property: If true, the Story mode will be globally disabled. More... | |
| bool | NoneBlockingPostprocess |
| Read Write Property: If true, record to disk will post process recorded data in low priority thread without affecting application performance. Clip in story will remain unloaded. More... | |
| bool | RecordToDisk |
| Read Write Property: If true, record to story will record directly to disk. More... | |
| FBStoryFolder | RootEditFolder |
| Read Only Property: Story's root edit folder More... | |
| FBStoryFolder | RootFolder |
| Read Only Property: Story's root folder More... | |
| bool | SummaryClip |
| Read Write Property: If true, summary clips for story folders will be created to help manipulating folder content. More... | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. More... | |
| str | LongName |
| Read Write Property: Name and namespace for object. More... | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
| FBListComponent | Parents |
| List: Parents. More... | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| bool | Selected |
| Read Write Property: Selected property. More... | |
| int | TypeInfo |
| Contains the Type information of the object. More... | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. More... | |
| int | TypeInfo |
| TypeInfo. More... | |
Story Management class.
This class serve as a management control for the Story global settings and members.
See samples: CreateShotClip.py, InsertCurrentTake.py, BloopSlate.py, RecordLight.py, PlotNonSelectedCharStoryTracks.py, PlotSelectedCharStoryTracks.py, PrintClipNamesAndStartStopFrames.py.
| FBStory | ( | ) |
Constructor.
| int CleanEmptyTracksAndFolders | ( | ) |
Remove all empty tracks and folders present in the Story Tool.
| bool ClipsTextsVisible |
Read Write Property: If true, clips' texts are visible.
| bool LockedShot |
Read Write Property: If true, shots will be locked (no time discontinuity).
| bool MaintainShotAndClipShotLengthsSynced |
Read Write Property: When working in time discontinuity, if true, shots and their corresponding shot clips will be kept in sync in regards of their lengths.
| bool Mute |
Read Write Property: If true, the Story mode will be globally disabled.
| bool NoneBlockingPostprocess |
Read Write Property: If true, record to disk will post process recorded data in low priority thread without affecting application performance. Clip in story will remain unloaded.
| bool RecordToDisk |
Read Write Property: If true, record to story will record directly to disk.
| FBStoryFolder RootEditFolder |
Read Only Property: Story's root edit folder
| FBStoryFolder RootFolder |
Read Only Property: Story's root folder
| bool SummaryClip |
Read Write Property: If true, summary clips for story folders will be created to help manipulating folder content.