Reference time class. More...

Public Member Functions | |
| FBReferenceTime () | |
| Constructor. More... | |
| int | Add (str pName) |
| Add a reference time to list. More... | |
| str | GetReferenceTimeName (int pID) |
| Get the name of a time reference. More... | |
| FBTime | GetTime (int pID, FBTime pSystem) |
| Get a reference time. More... | |
| GetUniqueIDList (FBArrayTemplate< int > pIDArray) | |
| Get list of currently available IDs. More... | |
| Remove (int pID) | |
| Remove a reference time from the list. More... | |
| SetTime (int pID, FBTime pReferenceTime, FBTime pSystem) | |
| Set a reference time. More... | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. More... | |
| str | ClassName () |
| Get the class name. More... | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate () |
| Open Reality Creation function. More... | |
| FBDelete () | |
| Open Reality deletion function. More... | |
| FBDestroy () | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More... | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More... | |
| HardSelect () | |
| HardSelect. More... | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More... | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More... | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. More... | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. More... | |
Public Attributes | |
| int | Count |
| Read Only Property: Number of reference times. More... | |
| int | CurrentTimeReferenceID |
| Read Write Property: Current reference time ID More... | |
| int | ItemIndex |
| Read Write Property: Current reference time index. More... | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. More... | |
| str | LongName |
| Read Write Property: Name and namespace for object. More... | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
| FBListComponent | Parents |
| List: Parents. More... | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| bool | Selected |
| Read Write Property: Selected property. More... | |
| int | TypeInfo |
| Contains the Type information of the object. More... | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. More... | |
| int | TypeInfo |
| TypeInfo. More... | |
Reference time class.
Interface for the reference time used by MotionBuilder The reference time are identified using unique ID. A unique ID is given when a reference time is added to the system with Add(). Instead of using a linear array to store the reference time, a map is used to link an ID to a reference time. The available IDs can be queried using GetUniqueIDList().
| FBReferenceTime | ( | ) |
Constructor.
Add a reference time to list.
| pName | Name of time to add the list. |
Get the name of a time reference.
| pID | ID of the time reference whose name will be returned. |
Get a reference time.
| pID | ID of reference to get. |
| pSystem | System time. |
| GetUniqueIDList | ( | FBArrayTemplate< int > | pIDArray | ) |
Get list of currently available IDs.
| pIDArray | Array that will be filled with the requested IDs. |
| Remove | ( | int | pID | ) |
Remove a reference time from the list.
| pID | ID of reference time to remove. |
Set a reference time.
| pID | ID of reference time set. |
| pReferenceTime | Time to use as reference time. |
| pSystem | System time. |
| int Count |
Read Only Property: Number of reference times.
| int CurrentTimeReferenceID |
Read Write Property: Current reference time ID
| int ItemIndex |
Read Write Property: Current reference time index.