Similarly to selecting occluded geometric elements through alpha channels, you can select a geometric element in the background through partially transparent textured geometric elements in the foreground by using the Easy Selection button () in the Viewer toolbar or its keyboard shortcut (Alt +
Shift +
A), and by specifying the textures' transparency threshold.
Note: All keyboard shortcuts associated with actions within the
Viewer window require the
Viewer window to be in an active state.
Important: To use a texture's alpha channel and transparency, the geometric element requires a shader (such as the
Lighted shader) with its Transparency setting type set to other than
No Transparency.
To display in the
Viewer window the transparency threshold of textures via the
Viewer window:
- In the Viewer toolbar, click the Easy Selection button () or use the keyboard shortcut
Alt +
Shift + A to toggle the Easy Selection button on ().
- Click anywhere in the
Viewer window to make the
Viewer window active.
- Press
Shift + A.
The following figure shows the transparency threshold of textures for all geometric elements in the scene.
To display in the
Viewer window the transparency threshold of textures via the
Properties
Resources window:
- In the
Navigator window, expand
System, expand
Core, then click
Renderer.
- In the
Resources window, click the
Properties tab.
The Renderer's properties are displayed.
Renderer's Property Resources
- In the
Renderer's
Properties, enable
IDBufferDisplay.
To select an occluded geometric element in the Viewer window through a geometric element's partially transparent texture:
Important: The geometric element that occludes the geometric element you want to select requires a partially transparent texture and an alpha channel.
- In the Viewer toolbar, click the Easy Selection button () or use the keyboard shortcut
Alt +
Shift + A to toggle the Easy Selection button on ().
- In the
Viewer window, click a partially transparent textured geometric element.
The following figure shows the foremost geometric element is selected.
Selected elements are shown with a highlighted border.
- Press
Shift + A to display the textures' transparency threshold (enabling the
Renderer's
IDBufferDisplay property).
The textures' transparency threshold value is shown in the Renderer's
IDBufferPickingAlpha property field. The following figure shows the textures' transparency threshold is set to 0.50.
IDBufferPickingAlpha property specifies the textures' transparency threshold
Setting the textures' transparency threshold to 0.50 means that 50% of the textures' transparency is considered when selecting occluded geometry. See the result in the following figure.
- Press
Shift + A+ scroll the mouse wheel to change the texture's transparency threshold value.
Tip: You can adjust the textures' transparency threshold value (ID buffer) via the Renderer's
IDBufferPickingAlpha property field.
The following figure shows the textures' transparency threshold is set to 1, meaning 100% of the textures' transparency is considered when selecting occluded geometry.
Setting the textures' transparency threshold to 1 enables you to easily select through any of the partially transparent geometry.
- Access the
IDBufferPickingAlpha property.