This menu provides options to bake the skeleton, Control rig, and the retargeted animation. The bake options are dynamic and they change depending on the current character state, as explained in the following table:
Character state | Bake option | Description |
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Character target — Skeleton
Source — None HIK mode — Full Body and Body Part |
Bake (plot) Skeleton | Bakes the skeleton animation on itself. |
Bake (plot) To Control Rig | Bakes the skeleton animation to a Control rig. | |
Character target — Skeleton
Source — Control Rig HIK mode — Full Body |
Bake (plot) To Skeleton | Bakes the entire Control rig animation to the skeleton. |
Bake (plot) Control Rig | Bakes the Control rig animation on itself.
Important: At least one part of the Control rig must be selected before baking.
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Character target — Skeleton
Source — Control Rig HIK mode — Body Part |
Bake (plot) To Skeleton | Bakes the entire Control rig animation to the skeleton. |
Bake (plot) Body Part | Bakes the Control rig animation on itself, but only for the selected Body Part(s).
Note: At least one Control rig part must be selected for baking to work.
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Character target — Skeleton
Source — Character (local and remote) HIK mode — Full Body and Body Part |
Bake (plot) To Skeleton | Bakes the retargeted animation to the skeleton. |
Bake (plot) To Control Rig | Bakes the retargeted animation to a Control rig. |
When you click from the: