Mirror character extension animation

Mirror Character Extension animation using Mirror Partner property

The Mirror Partner property for Character Extensions lets you create left and right mirror pairs. For example, to set up a pair of symmetrical wings for your character, and to be able to mirror poses between them, you would select the right wing Character Extension as the Mirror Partner of the left wing Character Extension.

Character with two wings set up for symmetrical mirroring

When you select the Extension Label for one Character Extension in the Mirror Partner menu, MotionBuilder determines whether the set up of the selected Extension matches the current Extension exactly. In order for two Extensions to function as a perfect mirror pair, both Extensions must be composed of objects with identical Label names and property references. If the setup for the Extension you choose in the Mirror Partner menu is not an exact match for the current Extension, a dialog box appears that reports the unmatched objects and properties.

Tip: If you want the two Character Extensions that you have paired to be asymmetrical, you do not need to correct the mismatched objects and properties.

When you paste poses between two mirrored Character Extensions, only translation, rotation, and scaling values are calculated for mirroring. If you have added custom property sliders to two Character Extensions and you want to mirror that data, the custom properties on each Extension must have the same names, and the slider values will be copied directly.

See also Mirror Partner for more information.

Mirror Character Extension animation using the Mirror Animation option

You can also use the Mirror Animation options in the Modifiers section of the Character Settings to mirror animation on character extensions. This lets you mirror character extension animation when you Bake (Plot) animation or when you retarget character animation. Use one of the following methods: