Manually deflecting volume and polyline supports

Applies to 2022.0 Update and later

Using sharp and smooth bends in volumes and polylines

Once volumes and polylines are generated, you can "bend" them to avoid or specifically hit other surfaces of the same part, either by adding a knee shape ("angle") to them, or by deforming them along a spline.

Additionally, volume and polyline supports can be projected to detected or specified upskins.

Note: Knee and spline are mutually exclusive.

Avoiding part-to-part support with a knee (left) or a spline (right)

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Working with the angle controls

An angled knee can produce part-to-platform and part-to-part connections.

To activate the angled knee

  1. Generate the volume or polyline supports.
  2. Select the supports to angle and choose Edit entity.
  3. Set Angled block support to Yes.
  4. Click OK and let the support regenerate.

This spawns the angle control gizmo halfway along the overall support height, displaying the angles from the vertical for both sections, above and below the knee.

Things to consider

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Working with the spline controls

Important: Spline deflection enforces part-to-platform supports.

To activate the spline

  1. Generate the volume or polyline supports.
  2. Select the supports to angle and choose Edit entity.
  3. Set Along a spline to Yes.
  4. Click OK and let the support regenerate.

This draws the spline along the support, starting with four control anchors, or "basepoints".

Spline controls

Things to consider

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