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Surface structures are built up on a part's surface. They are used, for instance, to reinforce parts that have very thin walls by supporting them with a scaffolding-like structure.
The surface structure is generated in a similar way to wrapping an elastic net around an object. The number of holes in the net doesn't change, but the size and shape of the holes does, especially when stretching around highly curved items.
Generating a surface structure requires the reference surface form one single hole. No matter how flat and level, or bent and irregular, the reference surface must be enclosed by only one continuous border edge. This means that you must create a technically invalid part first.
You will be asked whether to delete the extracted triangles:
Unless you wish to continue using this instance of the repair, your choice doesn't matter as the extracted surface is used as a reference only. After the triangles have been extracted, you may close and remove this repair instance without applying any changes made here.
3S uses the triangle shapes, sizes, and distribution to determine the cell shapes. You may need to refine the mesh of the extracted surface to have a more uniform distribution of triangles if 3S produces a low-quality result. See Refine Triangle Mesh to quickly increase distribution uniformity.
TopTo determine the cell amount and cell size distribution, 3S combines a selection on a rectangular parametrization grid with a selection on the reference surface. The size of the currently selected basecell is ignored, only the actual beam thickness is observed. The calculated grid may be visualized through a simple net of lines before calculating the actual mesh representation. This speeds up calculation and operation, sometimes significantly so, as the calculation and memory cost for an actual mesh created out of both basecell and structure information can be severe.
You can now continue working with the created structure. You may also remove the part containing the reference surface.
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