Remeshing reference

Applies to 2022.0 Update and later

Options and settings explained

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Show slim faces

This section colorizes triangles by their smallest angle. Very narrow triangles can be prone to self-intersections and are also problematic for the FEA calculations used by Simulation Utility and Optimization Utility which typically require a retriangulation with more regular triangles.

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Use the Slim Faces option to identify very narrow triangles

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Volumetric remeshing

This is a very simple and fast remeshing algorithm that can be sufficient for simple tasks. It uses a 3D, or volumetric, raster to generate the nodes required to replicate the original surface.

Note: Volumetric remeshing cannot be used when the mesh has holes.

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Uniform remeshing

Attempts to reproduce the original shape from triangles as regular in size and angles as possible.

Uniform remeshing can be used even when meshes have holes.

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Adaptive remeshing

This is a way to remesh that maintains intricacies where needed while saving on triangles where the surface is less detailed.

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Remeshing adaptively maintains finer detail while saving on triangles in less detailed areas.

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Quad remeshing

Recreates the original surface with pairs of triangles in such a way that, if at all possible, nodes have only 6 neighboring nodes. Quads are also necessary for external BREP conversion.

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Manifold remeshing

This reconstructs the original mesh with new, regular triangles. Holes formed by open triangle edges are wrap around to the inside to generate a thickness to the mesh and close the seam. This way, while not closing the holes themselves and making the mesh fully solid, the method ensures that the part on the whole becomes printable, if hollow.

Note: The output of this method is generally thicker than the original mesh.

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The flawed mesh (top) has been turned into a closed mesh with a thickness (bottom).

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Display and settings

These are global settings that apply to all three tabs, Triangle reduction, Smoothing, and Remesh.

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