Texture Editor (Noise Settings)

Controls the property settings for the Noise texture.

Appearance

Noise Type

Creates random disturbance of a surface based on the interactions of two colors.
  • Regular. Generates plain noise. Basically the same as fractal noise with levels setting at 1. When the noise type is set to Regular, the Levels spinner is inactive (because Regular is not a fractal function).
  • Fractal. Generates noise using a fractal algorithm. The Levels option sets the number of iterations for fractal noise.
  • Turbulence. Generates fractal noise with an absolute value function applied to it to make fault lines. Note that the noise amount must be greater than 0 to see any effects of turbulence.

Size

Sets the scale of the noise function. Smaller values decrease the size of the noise.

Color 1

Provides the option of selecting a color for one of the components. Click the color box to use the Select Color dialog box.

Color 2

Provides the option of selecting a color for the component. Click the color box to use the Select Color dialog box.

Noise Threshold

Low

Specifies the low noise threshold. Range = 0 to 1: Default = 0.

High

Specifies the high noise threshold. Range = 0 to 1; Default =1.

Levels

Provides the option of selecting a color for one of the components. Click the color box to use the Select Color dialog box. Determines how much fractal energy is used for the Fractal and Turbulence noise functions. You can set the exact amount of turbulence you want and also animate the number of fractal levels. Default = 3.

Phase

Controls the appearance of the noise. Use this option to vary the appearances of different objects that use the noise map.