The Rendering Toolbar

The Rendering toolbar is located at the top of the Autodesk Rendering window.

Use this toolbar to work with material mapping (recommended for the advanced users only), create and place lights, toggle the Sun and Exposure settings, and specify the location settings.

Control Purpose
Material Mapping drop-down Selects the type of material mapping to use on the selected model item, and switches mappings to reflect the mapping currently used on a selected model item. This feature is recommended for the advanced users only.
Planar Selects the Planar material mapping type, and opens the Material Mapping tab with the default settings for it.
Box Selects the Box material mapping type, and opens the Material Mapping tab with the default settings for it.
Cylindrical Selects the Cylindrical material mapping type, and opens the Material Mapping tab with the default settings for it.
Spherical Selects the Spherical material mapping type, and opens the Material Mapping tab with the default settings. Spherical mapping wraps an image onto a spherical object.
  Explicit Selects the default option to map data explicitly set from the source file's geometry.
Create Light drop-down Lets you draw different light sources in the Scene View.
Point Selects the Point Light tool, and opens the Lighting tab.
Spot Selects the Spot Light tool, and opens the Lighting tab.
Distant Selects the Distant Light tool, and opens the Lighting tab.
Web Selects the Web Light tool, and opens the Lighting tab.
Light Glyph Turns on and off the display of light glyphs in the Scene View.
Sun Turns on and off the lighting effect of the sun in the current viewpoint, and opens the Environments tab.
Exposure Turns on and off the exposure settings in the current viewpoint, and opens the Environment tab.
Location Opens the Geographic Location dialog box, where you can specify the location information for a 3D model. This affects the sun's render results.