Texture Editor (Gradient Settings)

Controls the appearance settings for the Gradient texture.

Appearance

Gradient Type

Specifies the color transition in the gradient.
  • Linear Asymmetrical. An asymmetrical linear transition of colors.
  • Box. Transition from Color 1 (interior of box) to higher-numbered colors on the exterior.
  • Diagonal. A linear diagonal transition of colors.
  • Light Normal. Based on the light intensity value. No light = far left; brightest light - far right.
  • Linear. A smooth, linear transition of colors.
  • Camera Normal. Based on the angle between the vector from the camera to the object and the surface normal vector at the sample point. The leftmost node of the gradient is 0 degrees; the rightmost node is 90 degrees.
  • Pong. A diagonal sweep that repeats in the middle.
  • Radial. A radial transition of colors.
  • Spiral. A smooth, circular transition of colors.
  • Sweep. A linear sweep transition of colors.
  • Tartan. A plaid.

Gradient Ramp

Presents an editable representation of the gradient. The effect of the gradient moves from left (start point) to right (end point).

Click anywhere on the Gradient swatch to add nodes. Drag the node outside the swatch boundary area to delete the node.

Color 1

Provides the option of selecting a color for the currently selected gradient nodes. Click the color box to use the Select Color dialog box.

Interpolation

Specifies the color gradation for the intermediate values. These affect the entire gradient.
  • Ease In. Weighted more toward the next node than the current node.
  • Ease In Out. Weighted more toward the current node than the next node.
  • Ease Out. Weighted more toward the previous node than the next node.
  • Linear. Constant from one node to the next. (Default.)
  • Solid. No interpolation. Transitions are a sharp line.

Position

Adjusts the position of the selected node relative to the node's starting point.

Invert Gradient

Rearranges all the nodes to the opposite position.

Noise

Noise check box Shows or hides the noise properties of the material.

Noise Type

Specifies the different methods to create the image disturbances: Regular, Fractal or Turbulence.
  • Regular. Generates plain noise. Basically the same as fractal noise with levels setting at 1. When the noise type is set to Regular, the Levels spinner is inactive (because Regular is not a fractal function).
  • Fractal. Generates noise using a fractal algorithm. The Levels option sets the number of iterations for fractal noise.
  • Turbulence. Generates fractal noise with an absolute value function applied to it to make fault lines. Note that the noise amount must be greater than 0 to see any effects of turbulence.

Amount

When nonzero, a random noise effect is applied to the gradient, based on the interaction of the gradient ramp colors (and textures, if present). The higher this value, the greater the effect. Range=0 to 1.

Size

Sets the scale of the noise function. Smaller values decrease the size of the noise.

Phase

Controls the appearance of the noise. Use this option to vary the appearances of different objects that use the noise map.

Levels

Provides the option of selecting a color for one of the components. Click the color box to use the Select Color dialog box. Determines how much fractal energy is used for the Fractal and Turbulence noise functions. You can set the exact amount of turbulence you want and also animate the number of fractal levels. Default = 3.

Noise Threshold

Low

Adjusts the low noise threshold. When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0 to 1. This causes a smaller discontinuity at the threshold transition and produces less potential aliasing.

High

Specifies the high noise threshold. Range = 0 to 1; Default = 1.

Smooth

Adjusts the noise smoothness. Range = 0 to 1.