Texture Editor (Waves Settings)

Controls the appearance of the Waves texture.

Appearance

Available for procedural-based textures only. These editing options vary by texture type.

Color 1

Provides the option of selecting a color for the waves. Click the color box to use the Select Color dialog box.

Color 2

Provides the option of selecting a second color for the waves. Click the color box to use the Select Color dialog box.

Distribution

Specifies the distribution of the waves. 3D distributes the wave centers on the surface on an imaginary sphere, affecting all sides of a 3D object. 2D distributes the wave in circles centered on the XY plane, which is more appropriate for flat water surfaces such as oceans and lakes.

Waves

Number

Specifies how many wave sets are used in the pattern. Wave sets are groups of radially symmetrical waves that originate from randomly computed points along the surface of an imaginary sphere inside the object (a circle, in the case of 2D wave distribution). For calm water, set this to a low number. Use a high number for choppy water. Range = 1 to 50; Default = 3.

Radius

Specifies the radius of the imaginary sphere (3D distribution) or circle (2D distribution) whose surface is the origin of each wave set. A large radius produces large circular wave patterns, while a small radius produces dense, smaller waves. Default = 39.37.

Len Min

Defines the minimum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.

Len Max

Defines the maximum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.

Amplitude

Specifies the amplitudes of the waves. The 3D setting distributes the wave centers on the surface on an imaginary sphere, affecting all sides of a 3D object. The 2D setting distributes the wave in circles centered on the XY plane, which is more appropriate for flat water surfaces such as oceans and lakes. Range = 0 to 10000; default = 1.

Phase

Shifts the wave pattern. Range = 0 to 1000; Default = 0.

Random Seed

Provides a seed number to generate the water pattern. The pattern changes with each seed. Range = 0 to 65535; default = 30159.