Components dialog (PartMaker)

Use the Components dialog to specify the machine-housing and machine-part components displayed during Full Machine Simulation.

To display this dialog, click the Components button in the:

The following options are available:

1. 2. 3... — To display a component during Full Machine Simulation, select the numbered check box for that component. To add a new component, select the check box and then specify details for the component.

Name — The name of the component.

Motion Axes — Specifies the axes in which the component can move. Select a check box (X, Y, Z) if the component can move in that axis.

Rotation Axes — Specifies if the component can rotate:

Model Origin Coordinates — Specifies the coordinates of the component's solid model origin so PartMaker can position the component correctly during simulation.

Warning: Each component's solid model must be set in the same orientation as the component appears in simulation prior to starting the simulation.

Model Data — Displays the Model Data dialog, where you can select the file containing the solid model of the component.

Example: Setting Motion Axes and Model Origin Coordinates for a turret with two components

The following diagrams illustrate how to set up the Motion Axes and Model Origin Coordinates for a turret with two components – a slide and a block:

Motion Axes:

The slide has both its X and Z axes enabled (shown by the yellow arrows).

The block has only its Z-axis enabled.

The turret moves in both the Z axis and the X axis (shown by the red arrows).

Because the slide has the Z and X axes enabled, it moves directly with the turret. The block only has its Z-axis enabled (X is disabled) so when the turret moves in the Z and X axes, the block follows only in Z while maintaining a constant X position.

Model Origin Coordinates

The slide has both its X and Z axes enabled (shown by the yellow arrows). Both its X-axis Model Origin Coordinate (Px1) and its Z- axis Model Origin Coordinate (Pz1) are relative to the origin of the turret ().

The block has its Z-axis enabled and its X-axis disabled. The Z-axis Model Origin Coordinate (Pz2) is measured from the origin of the turret, as this axis is a moving axis. The X-axis Model Origin Coordinate (Px2) is measured from the Machine Origin as the X-axis is a non-moving axis for the block component.