Surface Morphing dialog - Point/Plane

Use this morphing method to bend a portion of a model, such as when altering the toe-spring of a shoe.

This morphing method uses two points:

The origin point moves to distortion point.

When this page on the dialog is displayed, a point is marked on the objects to show where the origin and distortion points lie. Both points initially lie in the same position until one of them is redefined.

  1. Click Origin to display the Position dialog. Use this to enter a new origin by selecting a point on the surface or solid. When you enter a new origin, the mark moves to the new position . You can also drag the origin point to move it.

  2. Click Distortion Point to display the Position dialog. Use this to enter the new position of the origin point. A point is drawn to mark where the distortion point lies and a line is drawn from the point to the origin. You can also drag the distortion point to move it

  3. Create and select a workplane on the surface. The icon changes from to . This selectiondetermines the region of the objects to alter. If a region of the object lies on the same side of the plane as the origin point, its points are moved , otherwise, the region remains unchanged . If no workplanes exist in the model, the world workspace is automatically used.

    Points are moved in the same direction by an amount depending on their distance from the plane to keep a smooth shape. All points that are the same distance from the plane are moved by the same amount.

  4. Tip: The principal plane is selected by choosing one of the buttons from the Status bar. For example, to select the YZ principal plane, select the X button.
  5. Click OK to create the morph.