Use this morphing method to bend a portion of a model, such as when altering the toe-spring of a shoe.
This morphing method uses two points:
The origin point moves to distortion point.
When this page on the dialog is displayed, a point is marked on the objects to show where the origin and distortion points lie. Both points initially lie in the same position
until one of them is redefined.
. You can also drag the origin point to move it.
and a line is drawn from the point to the origin. You can also drag the distortion point to move it
to
. This selectiondetermines the region of the objects to alter. If a region of the object lies on the same side of the plane as the origin point, its points are moved
, otherwise, the region remains unchanged
. If no workplanes exist in the model, the world workspace is automatically used.
Points are moved in the same direction by an amount depending on their distance from the plane to keep a smooth shape. All points that are the same distance from the plane are moved by the same amount.
from the
Status
bar. For example, to select the YZ principal plane, select the
X button.