You can simultaneously edit the orientation of multiple primitives by defining a common axis direction. This functionality is available for the following primitives:
- planes
- blocks
- cylinders
- cones
- spheres
- tori
- springs
For example, to orient multiple primitive surface planes:
- Select the planes that you want to edit with one of the following methods:
- Press and hold the Ctrl or Shift key and click the planes.
- Click and drag the cursor over the planes.
- Double-click one of the selected planes.
The dialog to edit the appropriate selected primitives is displayed, for example, the Plane dialog.
- Click the Workspace tab. This tab of the dialog is similar to that of editing a single primitive of the same type, with the following differences:
— The properties that differ between the selected primitives are highlighted in pink.
— The range of values is displayed when you hold the cursor over a property.
- Define the Workspace in which to edit the primitives, by selecting a workplane from the drop-down list.
- Define a new origin of the primitives by entering new X, Y, Z values.
- Click one of the Axis buttons , , or to define the primitives direction using the Direction dialog.
- Click one of the Twist buttons , , or to open the Calculator dialog. Use the calculator to define the distance by which you want to twist the primitives.
- Click OK to accept the changes and close the dialog, or Cancel to cancel unapplied changes and close the dialog.