Use this morphing method to make local changes to a shape, while keeping it smooth.
This morphing method uses two points:
The origin point moves to distortion point.
When this page on the dialog is displayed, a point is marked on the objects to show where the origin and distortion points lie. Both points initially lie in the same position
until one of them is redefined.
Points within the sphere move in the direction defined by the origin and the distortion point. The amount they move depends on the distance from the origin and the decay scale. Points at or beyond the sphere remain unchanged.
To avoid introducing folds in the surface, the radius should generally be at least twice the distance from the origin to the distortion point.
You can set a value between 0.05 (rapid change) and 0.5 (slow change). The diagram below shows the changes to the shape as the decay value decreases. The decay defines the fraction of the radius at which the distortion is halved.
. You can also drag the origin point to move it.
and a line is drawn from the point to the origin. You can also drag the distortion point to move it. The distortion point can lie on either side of the surface.