Example of morphing triangles using planar regions

The following is an example of morphing a mesh using planar regions:

  1. Select the mesh.
  2. Click Mesh Tools tab > Triangles panel > Morph Using Planes to display the Morph Triangles by Planar Regions dialog. Planes are used to indicate the different regions on the model:

  3. Double-click the top plane to display the Plane dialog.
  4. Define the top plane as follows:
    1. Set Z to 30.
    2. Click OK to move the plane.
  5. Double-click the bottom plane to display the Plane dialog.
  6. Define the bottom plane as follows:
    1. Set Z to 15.
    2. Click OK to move the plane. The top and bottom planes now look like this:

  7. Define the Transform region as follows:
    1. Select Rotate from the list.
    2. Set the Angle to 10.
    3. Click Preview.

      The region between the two planes is rotated by 10:



  8. Specify the Blend Area as follows:
    1. Select Smooth from the Before list.
    2. Select Linear from the After list.
    3. Click Preview.
    4. The bottom blend, between and , is created using the smooth algorithm.

      The top blend, between and , is created using the linear algorithm.

  9. Click the Previous Region button to move to the bottom region, .
  10. Create an offset region as follows:
    1. Select Offset from the Transform Region list.
    2. Set Distance to 1.
    3. Click Preview.

      Region is offset by 1:

  11. Press Next Region button twice to move to the top region, .
  12. Create an offset region as follows:
    1. Select Offset from the Transform list.
    2. Set Distance to 2.
    3. Click Preview.

      Region is offset by 2:



  13. Click OK to modify the model as follows:
    • Region is rotated by 10.
    • Bottom blend uses the smooth algorithm.
    • Top blend uses the linear algorithm.
    • Bottom region is offset by 1.
    • Top region is offset by 2.

  14. Complete further morphing as required.