Open Reality Reference Guide
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1 #ifndef __FBACTIONMANAGER_H__
2 #define __FBACTIONMANAGER_H__
45 #include <kaydaradef.h>
50 #define FBSDK_DLL K_DLLIMPORT
55 #ifdef FBSDKUseNamespace
56 namespace FBSDKNamespace {
57 #endif //FBSDKUseNamespace
92 #ifdef FBSDKUseNamespace
94 #endif //FBSDKUseNamespace
96 #endif //__FBACTIONMANAGER_H__
#define FBClassDeclare(Name, Parent)
Class declaration.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
void SetCurrentInteractionMode(const char *pMode)
Set the the current selected interaction mode.
static FBActionManager & TheOne()
Returns the only instance of FBActionManager.
const char * GetCurrentInteractionMode()
Returns the current selected interaction mode.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
FBActionManager()
Constructor.
MotionBuilder SDK base class.