Open Reality Reference Guide
fbfbx.h
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1 #ifndef __FBFBX_H__
2 #define __FBFBX_H__
3 /**************************************************************************
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38 
47 #include <kaydaradef.h>
48 #ifndef FBSDK_DLL
49 
52  #define FBSDK_DLL K_DLLIMPORT
53 #endif
54 
55 #include <fbsdk/fbcomponent.h>
56 #include <fbsdk/fbfbxoptions.h>
57 
58 #ifdef FBSDKUseNamespace
59  namespace FBSDKNamespace {
60 #endif
61 
63 // FBFbx
66 #if !defined(K_NO_CHARACTER)
68 #endif
71 
74 
82 public:
89  FBFbxObject(HIObject pObject);
90 
94  void FieldWriteBegin(const char *pFieldName);
95 
97  void FieldWriteEnd();
98 
103  bool FieldReadBegin(const char *pFieldName);
104 
106  void FieldReadEnd();
107 
112 
114 
117  void FieldWriteI( int pValue );
118  void FieldWriteC( const char *pValue );
119  void FieldWriteD( double pValue );
121 
123 
127  void FieldWriteI( const char *pFieldName, int pValue );
128  void FieldWriteC( const char *pFieldName, const char *pValue );
129  void FieldWriteD( const char *pFieldName, double pValue );
131 
133 
136  int FieldReadI();
137  const char* FieldReadC();
138  double FieldReadD();
140 
142 
146  int FieldReadI(const char *pFieldName, int pDefault=0);
147  const char* FieldReadC(const char *pFieldName, const char* pDefault="");
148  double FieldReadD(const char *pFieldName, double pDefault=0);
150 
155  void FieldWriteObjectReference (const char* pFieldName,FBComponent* pObject);
156 
161 
168  HIObject FieldReadObjectReference (const char * pFieldName);
169 
176 
183 
190  void FieldWriteBlockBegin (const char *pFieldName);
191 
194 
199 
204 
207 
212  const char* GetFullFilePath(const char *pFilename);
213 };
214 
215 #ifdef FBSDKUseNamespace
216  }
217 #endif
218 
219 #endif
FBFbxObject::FieldReadGetCount
int FieldReadGetCount()
Get the number of items to read for the current field.
FBFbxObject::FieldReadObjectReference
HIObject FieldReadObjectReference()
Read an object reference from the current field.
FBFbxObject::GetFullFilePath
const char * GetFullFilePath(const char *pFilename)
Get the full file path for pFilename.
FBFbxObject::FieldWriteEnd
void FieldWriteEnd()
End of field writing.
FBPlotOptions
Option parameters for plotting.
Definition: fbapplication.h:186
FBFbxObject::FieldReadIsBlock
bool FieldReadIsBlock()
Is current reading a block of data?
FBFbxObject::FieldWriteBlockEnd
void FieldWriteBlockEnd()
Finish writing a block of data.
FBSDK_DLL
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Definition: fbfbx.h:52
FBFbxObject::FieldReadBegin
bool FieldReadBegin(const char *pFieldName)
Begin reading from a field named pFieldName.
FBCharacter
A character is the link between a motion source and a character model.
Definition: fbcharacter.h:1388
FBFbxObject::FieldWriteBlockBegin
void FieldWriteBlockBegin(const char *pFieldName)
Begin writing a block in the FBX file.
FBFbxObject::FieldReadI
int FieldReadI()
Read data from the current field.
__FBClassDeclare
#define __FBClassDeclare(Name, Parent)
For internal use only.
Definition: fbcomponent.h:131
__FB_FORWARD
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:68
FBFbxObject::FieldWriteBlockBegin
void FieldWriteBlockBegin()
Begin writing a block in the FBX file.
FBFbxObject::FieldWriteObjectReference
void FieldWriteObjectReference(FBComponent *pObject)
Write an object reference (handle) to the current field.
FBFbxObject::FieldReadEnd
void FieldReadEnd()
End of field reading.
FBFbxObject::FieldReadBlockEnd
void FieldReadBlockEnd()
Finish reading data from a block.
fbcomponent.h
Basic class definitions.
FBFbxObject::FieldWriteBegin
void FieldWriteBegin(const char *pFieldName)
Begin writing a field named pFieldName.
FBFbxObject::FieldReadBlockBegin
bool FieldReadBlockBegin()
Begin reading a block of data.
FBFbxObject::FieldWriteObjectReference
void FieldWriteObjectReference(const char *pFieldName, FBComponent *pObject)
Write an object reference (handle) to the field pFieldName.
FBFbxObject::FieldWriteI
void FieldWriteI(int pValue)
Write data to the current field.
FB_FORWARD
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:62
FB_DEFINE_COMPONENT
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
FBFbxObject
FBX file interface.
Definition: fbfbx.h:80
FBScene
Access to the MotionBuilder scene.
Definition: fbscene.h:281
FBModel
Model class.
Definition: fbmodel.h:274
FBComponent
MotionBuilder SDK base class.
Definition: fbcomponent.h:651
FBFbxObject::FieldReadObjectReference
HIObject FieldReadObjectReference(const char *pFieldName)
Read an object reference from the field pFieldName.
FBFbxObject::FieldWriteI
void FieldWriteI(const char *pFieldName, int pValue)
Write data to field pFieldName.
FBFbxObject::FieldReadI
int FieldReadI(const char *pFieldName, int pDefault=0)
Read data from field pFieldName.
FBFbxObject::FBFbxObject
FBFbxObject(HIObject pObject)
Constructor.