Base class for Material. More...
#include <kaydaradef.h>#include <fbsdk/fbcore.h>#include <fbsdk/fbcomponent.h>#include <fbsdk/fbtexture.h>Go to the source code of this file.
Classes | |
| class | FBMaterial |
| Material class. More... | |
| class | FBPropertyListMaterial |
| PropertyList: Material More... | |
Macros | |
| #define | FBSDK_DLL K_DLLIMPORT |
| Be sure that FBSDK_DLL is defined only once... More... | |
| #define | FBStorableCustomMaterialImplementation(ClassName, Type) |
| Custom Storable Material Class implementation. More... | |
Enumerations | |
| enum | FBMaterialTextureType { kFBMaterialTextureEmissive, kFBMaterialTextureEmissiveFactor, kFBMaterialTextureAmbient, kFBMaterialTextureAmbientFactor, kFBMaterialTextureDiffuse, kFBMaterialTextureDiffuseFactor, kFBMaterialTextureSpecular, kFBMaterialTextureSpecularFactor, kFBMaterialTextureShiness, kFBMaterialTextureBump, kFBMaterialTextureNormalMap, kFBMaterialTextureTransparent, kFBMaterialTextureTransparentFactor, kFBMaterialTextureReflection, kFBMaterialTextureReflectionFactor, kFBMaterialTextureDisplacementColor } |
| Various Material texture channels' type. More... | |
Functions | |
| __FB_FORWARD (FBMaterial) | |
| FB_DEFINE_COMPONENT (K_DLLIMPORT, Material) | |
Base class for Material.
Definition in file fbmaterial.h.
| #define FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once...
Definition at line 48 of file fbmaterial.h.
| #define FBStorableCustomMaterialImplementation | ( | ClassName, | |
| Type | |||
| ) |
Custom Storable Material Class implementation.
This should be placed in the source code file for a custom material class.
Definition at line 194 of file fbmaterial.h.
Various Material texture channels' type.
Definition at line 65 of file fbmaterial.h.