Exporting to glTF

glTF (TM) is a specification for efficiently transmitting 3D scenes on the Internet. It is ideal for exporting 3D content to use in web applications, online stores, browser games and other modern online outlets where interactivity is key.

To export a .gltf or .glb file, go to:

Note:

Real-Time Exporter Options

File Format
Default=GL Transmission Format (.gltf/glb). You can also select to export as an FBX file.
Export Set
Choose whether to export all objects in a scene, an object selection, or an object set.

Output Options

File Name

Include the name of the .glTF or .glb file you'd like to export as.

Path

Set the destination path on your local system.

Export glTF Binary (.glb)

Export a single file that has all data combined in a glTF binary (.glb) format. While exporting as a .glb is very efficient, the file format is often difficult to edit.

Shell Materials

Export

Choose whether you'd like to export baked materials or the original materials on the objects that have a Shell Material applied to them.

Known Limitations

Note:

Sample Download

A downloadable sample folder containing a scene created in 3ds Max which makes use of the glTF Material node and attributes in texturing all assets present in the scene.

Click on the link below to download the sample folder (folder contains 3ds Max scene and all bitmap textures).

Patio Sample Scene