You can move materials from the Material Editor to objects using a drag-and-drop operation. You can also drag to and from map and material buttons.
When dragging materials, you can use the Undo command to cancel material assignments.
See the following lists to determine where in the interface you can drag from and drag to.
The content you drag from a sample slot is always at the top level of the sample slot, regardless of which level is currently displayed. If the sample slot contains a material, you can’t drag from the sample slot to a map button, even if you’re at a map level of the material.
Drag from a material or map node’s output socket to an object or selection in the scene.
You can also drag from a map node's output socket and drop it on a map button (for example, Environment Map); see the following section.
You can't drag from the modal version of the Browser (when OK and Cancel buttons are present).
The material and map buttons you can drag from include:
Drag from a material button or Browser listing into the viewport and over an object. When you release the mouse, the material is applied.
If you drag a material over two or more selected objects, an alert message asks if you want to apply the material to the object or to the selection. Choose the option you want, and click OK.
You can drag to the Type button only from the Browser. If the Type button shows a standalone map, you can drag only a map to it. If it shows a material type, you can drag only a material to it.