The topics in this section describe materials found in the Material Editor's Material/Map Browser under the General category.
Topics in this section
Physical Material
The Physical Material uses a shading model including most reasonable shading effects for real world materials, while maintaining a balance of being easy to use with a logical layout.
Compound Materials
Compound materials combine two or more sub-materials for a variegated look, especially when used with maps.
Ink 'n Paint Material
The Ink 'n Paint material creates cartoon effects. Rather than the three-dimensional, realistic effect most other materials provide, Ink 'n Paint provides flat shading with “inked” borders.
Morpher Material
The Morpher material works hand-in-hand with the Morpher modifier. You can use it to make the cheeks of a character blush, or to wrinkle a character's forehead when the eyebrows are raised. With the Morpher modifier's channel spinners, you can blend materials the same way you morph the geometry.
PBR Materials
Physically-based rendering (PBR) is a shading method use to accurately represent the interaction of light with surfaces.
XRef Material
The XRef material lets you use a material applied to an object in another scene file.
glTF Material
The new glTF Material uses a shading model that gives an accurate representation of what your asset will look like once published to glTF.