3ds Max gives you a wide variety of options for designing materials. If you’re new to designing and using materials, read these topics for a general idea about working with materials, and what the most important options are.

Materials make objects look more convincing.
In general, when you create a new material and apply it to an object, you follow these steps:
It is a good idea to design materials with a particular renderer in mind, as the materials available depend on the renderer.

Slate Material Editor window
Left: Material/Map Browser panel
Middle: The active View (you can set up more than one View)
Lower right: Parameter Editor panel
3ds Max displays the material as a node in the active View.

Example of a material node

Material parameters in the Parameter Editor
(Double-click a node to display the node’s parameters)

You assign a map to a material by “wiring” the map and material nodes together.
(Show Shaded Material in Viewport) so you can view the mapping interactively.