The Raytracer Controls rollout for a Raytrace material controls affect the operation of the raytracer itself. It can help you improve rendering performance.
Even with raytracing off, Raytrace material and Raytrace map still reflect and refract the environment, including both the environment map for the scene, and the environment map assigned to the Raytrace material.
Can an object reflect itself? For example, a teapot's body reflects the teapot's handle, but a sphere will never reflect itself. If you don't need this effect, you can improve render time by turning off this toggle.
By default, Raytrace material and Raytrace map reflect effects assigned to a material's ID, so that G-buffer effects are not lost. For example, if a raytraced object reflects a lamp made to glow with the Video Post Glow filter (Lens Effects Glow), the reflection glows as well.
These two checkboxes turn raytracing of reflections or refractions on or off for this material. If you are using the Raytrace material to create only reflections or refractions, turn off the one you aren't using to improve rendering time.
An object that is excluded locally is excluded from this material only.
Controls in this group let you override the global antialiasing settings for raytraced maps and materials. They are unavailable if antialiasing is turned off globally. To turn on antialiasing globally, choose Rendering Raytrace Globals to display the Raytracer Global Parameters rollout.
Click ... to open the Raytracer Global Parameters rollout.
Click ... to open the Fast Adaptive Antialiaser dialog.
Click ... to open the Multiresolution Adaptive Antialiaser dialog.
When you change settings for an antialiaser locally, you don't affect the global settings for that antialiaser.